goal: be called hat trick

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents field goal
Weight: 0.65
, step
Weight: 0.61
, point
Weight: 0.61
, aspect
Weight: 0.60
Siblings target
Weight: 0.62
, survival
Weight: 0.59
, retribution
Weight: 0.59
, fitness
Weight: 0.58
, hat trick
Weight: 0.54

Related properties

Property Similarity
be called hat trick 1.00
is hat trick 0.99

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.45
Plausible(goal, be called hat trick)
Evidence: 0.10
¬ Salient(goal, be called hat trick)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.99
Evidence: 0.10
Salient(goal, be called hat trick)
Evidence: 0.22
¬ Salient(goal, is hat trick)
0.68
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.99
Evidence: 0.07
Remarkable(goal, be called hat trick)
Evidence: 0.21
¬ Remarkable(goal, is hat trick)
0.63
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.99
Evidence: 0.32
Typical(goal, be called hat trick)
Evidence: 0.37
¬ Typical(goal, is hat trick)
0.55
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.99
Evidence: 0.45
Plausible(goal, be called hat trick)
Evidence: 0.64
¬ Plausible(goal, is hat trick)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.10
Salient(goal, be called hat trick)
Evidence: 0.32
¬ Typical(goal, be called hat trick)
Evidence: 0.07
¬ Remarkable(goal, be called hat trick)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.45
Plausible(goal, be called hat trick)
Evidence: 0.32
¬ Typical(goal, be called hat trick)