graphics: be used in entertainment industry

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents graphic
Weight: 0.57
, design
Weight: 0.47
, topic
Weight: 0.44
, department
Weight: 0.39
, tool
Weight: 0.38
Siblings screen
Weight: 0.31
, animation
Weight: 0.31
, interface
Weight: 0.31
, design pattern
Weight: 0.30
, color
Weight: 0.30

Related properties

Property Similarity
be used in entertainment industry 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.44
Plausible(graphics, be used in entertainment industry)
Evidence: 0.55
¬ Salient(graphics, be used in entertainment industry)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.55
Salient(graphics, be used in entertainment industry)
Evidence: 0.35
¬ Typical(graphics, be used in entertainment industry)
Evidence: 0.77
¬ Remarkable(graphics, be used in entertainment industry)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.44
Plausible(graphics, be used in entertainment industry)
Evidence: 0.35
¬ Typical(graphics, be used in entertainment industry)