grinding: be combat system

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents method
Weight: 0.58
, operation
Weight: 0.58
, thing
Weight: 0.54
, activity
Weight: 0.51
, process
Weight: 0.50
Siblings rolling
Weight: 0.32
, groove
Weight: 0.32
, extraction
Weight: 0.32
, time machine
Weight: 0.32
, grinder
Weight: 0.31

Related properties

Property Similarity
be combat system 1.00
be new combat system 0.98

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(grinding, be combat system)
Evidence: 0.75
¬ Salient(grinding, be combat system)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.98
Evidence: 0.96
Plausible(grinding, be combat system)
Evidence: 0.98
¬ Plausible(grinding, be new combat system)
0.70
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.98
Evidence: 0.54
Remarkable(grinding, be combat system)
Evidence: 0.36
¬ Remarkable(grinding, be new combat system)
0.67
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.98
Evidence: 0.75
Salient(grinding, be combat system)
Evidence: 0.82
¬ Salient(grinding, be new combat system)
0.59
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.98
Evidence: 0.68
Typical(grinding, be combat system)
Evidence: 0.91
¬ Typical(grinding, be new combat system)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.75
Salient(grinding, be combat system)
Evidence: 0.68
¬ Typical(grinding, be combat system)
Evidence: 0.54
¬ Remarkable(grinding, be combat system)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(grinding, be combat system)
Evidence: 0.68
¬ Typical(grinding, be combat system)