grinding: feel for for girl

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents method
Weight: 0.58
, operation
Weight: 0.58
, thing
Weight: 0.54
, activity
Weight: 0.51
, process
Weight: 0.50
Siblings rolling
Weight: 0.32
, groove
Weight: 0.32
, extraction
Weight: 0.32
, time machine
Weight: 0.32
, grinder
Weight: 0.31

Related properties

Property Similarity
feel for for girl 1.00
feel good 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.28
Plausible(grinding, feel for for girl)
Evidence: 0.21
¬ Salient(grinding, feel for for girl)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.28
Plausible(grinding, feel for for girl)
Evidence: 0.04
¬ Plausible(grinding, feel good)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.21
Salient(grinding, feel for for girl)
Evidence: 0.06
¬ Salient(grinding, feel good)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.18
Remarkable(grinding, feel for for girl)
Evidence: 0.07
¬ Remarkable(grinding, feel good)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.54
Typical(grinding, feel for for girl)
Evidence: 0.22
¬ Typical(grinding, feel good)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.21
Salient(grinding, feel for for girl)
Evidence: 0.54
¬ Typical(grinding, feel for for girl)
Evidence: 0.18
¬ Remarkable(grinding, feel for for girl)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.28
Plausible(grinding, feel for for girl)
Evidence: 0.54
¬ Typical(grinding, feel for for girl)