guardian: get weapons

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents family member
Weight: 0.61
, other person
Weight: 0.61
, person
Weight: 0.61
, individual
Weight: 0.58
, title
Weight: 0.57
Siblings elderly person
Weight: 0.34
, dead person
Weight: 0.34
, one person
Weight: 0.34
, young person
Weight: 0.33
, homeless person
Weight: 0.33

Related properties

Property Similarity
get weapons 1.00
use guns at all 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.39
Plausible(guardian, get weapons)
Evidence: 0.33
¬ Salient(guardian, get weapons)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.35
Remarkable(guardian, get weapons)
Evidence: 0.08
¬ Remarkable(guardian, use guns at all)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.39
Plausible(guardian, get weapons)
Evidence: 0.09
¬ Plausible(guardian, use guns at all)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.33
Salient(guardian, get weapons)
Evidence: 0.09
¬ Salient(guardian, use guns at all)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.52
Typical(guardian, get weapons)
Evidence: 0.37
¬ Typical(guardian, use guns at all)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.33
Salient(guardian, get weapons)
Evidence: 0.52
¬ Typical(guardian, get weapons)
Evidence: 0.35
¬ Remarkable(guardian, get weapons)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.39
Plausible(guardian, get weapons)
Evidence: 0.52
¬ Typical(guardian, get weapons)