hack: is cheats

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.54
, thing
Weight: 0.52
, program
Weight: 0.52
, trick
Weight: 0.50
Siblings hacking
Weight: 0.33
, computer game
Weight: 0.32
, chess game
Weight: 0.32
, trojan
Weight: 0.31

Related properties

Property Similarity
is cheats 1.00
cheat at war 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.82
Plausible(hack, is cheats)
Evidence: 0.60
¬ Salient(hack, is cheats)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.79
Remarkable(hack, is cheats)
Evidence: 0.43
¬ Remarkable(hack, cheat at war)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.82
Plausible(hack, is cheats)
Evidence: 0.99
¬ Plausible(hack, cheat at war)
0.44
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.82
Evidence: 0.60
Salient(hack, is cheats)
Evidence: 0.91
¬ Salient(hack, cheat at war)
0.22
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.82
Evidence: 0.26
Typical(hack, is cheats)
Evidence: 0.94
¬ Typical(hack, cheat at war)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.60
Salient(hack, is cheats)
Evidence: 0.26
¬ Typical(hack, is cheats)
Evidence: 0.79
¬ Remarkable(hack, is cheats)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.82
Plausible(hack, is cheats)
Evidence: 0.26
¬ Typical(hack, is cheats)