hack: is squat good

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.54
, thing
Weight: 0.52
, program
Weight: 0.52
, trick
Weight: 0.50
Siblings hacking
Weight: 0.33
, computer game
Weight: 0.32
, chess game
Weight: 0.32
, trojan
Weight: 0.31

Related properties

Property Similarity
is squat good 1.00
squat compare to squat 0.96

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.84
Plausible(hack, is squat good)
Evidence: 0.31
¬ Salient(hack, is squat good)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.96
Evidence: 0.19
Remarkable(hack, is squat good)
Evidence: 0.07
¬ Remarkable(hack, squat compare to squat)
0.76
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.84
Plausible(hack, is squat good)
Evidence: 0.47
¬ Plausible(hack, squat compare to squat)
0.76
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.31
Salient(hack, is squat good)
Evidence: 0.11
¬ Salient(hack, squat compare to squat)
0.72
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.96
Evidence: 0.64
Typical(hack, is squat good)
Evidence: 0.34
¬ Typical(hack, squat compare to squat)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.31
Salient(hack, is squat good)
Evidence: 0.64
¬ Typical(hack, is squat good)
Evidence: 0.19
¬ Remarkable(hack, is squat good)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.84
Plausible(hack, is squat good)
Evidence: 0.64
¬ Typical(hack, is squat good)