hacker: get paid

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents criminal
Weight: 0.63
, outsider
Weight: 0.63
, person
Weight: 0.57
, third party
Weight: 0.57
, individual
Weight: 0.55
Siblings spammer
Weight: 0.33
, pickpocket
Weight: 0.32
, terrorist
Weight: 0.32
, thief
Weight: 0.32

Related properties

Property Similarity
get paid 1.00
get actually paid 0.95

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.87
Plausible(hacker, get paid)
Evidence: 0.93
¬ Salient(hacker, get paid)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.93
Salient(hacker, get paid)
Evidence: 0.92
¬ Typical(hacker, get paid)
Evidence: 0.63
¬ Remarkable(hacker, get paid)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.87
Plausible(hacker, get paid)
Evidence: 0.92
¬ Typical(hacker, get paid)