happiness: affect players

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents peace
Weight: 0.66
, feeling
Weight: 0.66
, value
Weight: 0.64
, gift
Weight: 0.64
, mood
Weight: 0.62
Siblings joy
Weight: 0.37
, loneliness
Weight: 0.35
, despair
Weight: 0.35
, sadness
Weight: 0.34
, empathy
Weight: 0.34

Related properties

Property Similarity
affect players 1.00
affect look 0.76
affect recruits 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.97
Plausible(mood, affect recruits)
Evidence: 0.17
¬ Typical(happiness, affect players)
0.43
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.13
Plausible(mood, affect look)
Evidence: 0.17
¬ Typical(happiness, affect players)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.25
Plausible(happiness, affect players)
Evidence: 0.13
¬ Plausible(mood, affect look)
0.02
Rule weight: 0.09
Evidence weight: 0.27
Similarity weight: 0.75
Evidence: 0.25
Plausible(happiness, affect players)
Evidence: 0.97
¬ Plausible(mood, affect recruits)

Remarkability exclusitivity betweem a parent and a child

0.29
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.72
¬ Remarkable(happiness, affect players)
Evidence: 0.46
¬ Remarkable(mood, affect recruits)
0.13
Rule weight: 0.58
Evidence weight: 0.30
Similarity weight: 0.76
Evidence: 0.72
¬ Remarkable(happiness, affect players)
Evidence: 0.98
¬ Remarkable(mood, affect look)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.97
Plausible(mood, affect recruits)
Evidence: 0.72
Remarkable(happiness, affect players)
Evidence: 0.25
¬ Plausible(happiness, affect players)
0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.13
Plausible(mood, affect look)
Evidence: 0.72
Remarkable(happiness, affect players)
Evidence: 0.25
¬ Plausible(happiness, affect players)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.25
Plausible(happiness, affect players)
Evidence: 0.34
¬ Salient(happiness, affect players)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.34
Salient(happiness, affect players)
Evidence: 0.17
¬ Typical(happiness, affect players)
Evidence: 0.72
¬ Remarkable(happiness, affect players)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.25
Plausible(happiness, affect players)
Evidence: 0.17
¬ Typical(happiness, affect players)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.72
¬ Remarkable(happiness, affect players)
Evidence: 0.00
¬ Typical(mood, affect look)
0.16
Rule weight: 0.51
Evidence weight: 0.43
Similarity weight: 0.75
Evidence: 0.72
¬ Remarkable(happiness, affect players)
Evidence: 0.80
¬ Typical(mood, affect recruits)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.17
Typical(happiness, affect players)
Evidence: 0.00
¬ Typical(mood, affect look)
0.12
Rule weight: 0.48
Evidence weight: 0.33
Similarity weight: 0.75
Evidence: 0.17
Typical(happiness, affect players)
Evidence: 0.80
¬ Typical(mood, affect recruits)