have friend over: be used to avoid boredom

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to avoid boredom 1.00
be used to avoid work 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.67
Plausible(have friend over, be used to avoid boredom)
Evidence: 0.01
¬ Salient(have friend over, be used to avoid boredom)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.00
Remarkable(have friend over, be used to avoid boredom)
Evidence: 0.01
¬ Remarkable(have friend over, be used to avoid work)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.01
Salient(have friend over, be used to avoid boredom)
Evidence: 0.01
¬ Salient(have friend over, be used to avoid work)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.98
Typical(have friend over, be used to avoid boredom)
Evidence: 0.96
¬ Typical(have friend over, be used to avoid work)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.67
Plausible(have friend over, be used to avoid boredom)
Evidence: 0.72
¬ Plausible(have friend over, be used to avoid work)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
Salient(have friend over, be used to avoid boredom)
Evidence: 0.98
¬ Typical(have friend over, be used to avoid boredom)
Evidence: 0.00
¬ Remarkable(have friend over, be used to avoid boredom)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.67
Plausible(have friend over, be used to avoid boredom)
Evidence: 0.98
¬ Typical(have friend over, be used to avoid boredom)