have fun: be used to avoid sadness

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.33
Siblings fun
Weight: 0.29
, think
Weight: 0.29
, nice
Weight: 0.28
, remember
Weight: 0.28
, stuff
Weight: 0.27

Related properties

Property Similarity
be used to avoid sadness 1.00
be used to sadness 0.93
causes feel of joy 0.80
causes joy 0.78
causes feel sad 0.78
causes emotional pain 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.93
Evidence: 0.00
¬ Remarkable(have fun, be used to avoid sadness)
Evidence: 0.36
¬ Remarkable(remember, be used to sadness)
0.11
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.00
¬ Remarkable(have fun, be used to avoid sadness)
Evidence: 0.75
¬ Remarkable(remember, causes feel of joy)
0.10
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.00
¬ Remarkable(have fun, be used to avoid sadness)
Evidence: 0.77
¬ Remarkable(remember, causes feel sad)
0.10
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.00
¬ Remarkable(have fun, be used to avoid sadness)
Evidence: 0.31
¬ Remarkable(remember, causes emotional pain)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.93
Evidence: 0.71
Plausible(have fun, be used to avoid sadness)
Evidence: 0.36
Remarkable(remember, be used to sadness)
Evidence: 0.79
¬ Plausible(remember, be used to sadness)
0.46
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.71
Plausible(have fun, be used to avoid sadness)
Evidence: 0.77
Remarkable(remember, causes feel sad)
Evidence: 0.19
¬ Plausible(remember, causes feel sad)
0.45
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.71
Plausible(have fun, be used to avoid sadness)
Evidence: 0.75
Remarkable(remember, causes feel of joy)
Evidence: 0.83
¬ Plausible(remember, causes feel of joy)
0.43
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.71
Plausible(have fun, be used to avoid sadness)
Evidence: 0.31
Remarkable(remember, causes emotional pain)
Evidence: 0.28
¬ Plausible(remember, causes emotional pain)

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.71
Plausible(have fun, be used to avoid sadness)
Evidence: 0.01
¬ Salient(have fun, be used to avoid sadness)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.99
Typical(have fun, be used to avoid sadness)
Evidence: 0.08
¬ Typical(have fun, causes joy)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.71
Plausible(have fun, be used to avoid sadness)
Evidence: 0.89
¬ Plausible(have fun, causes joy)
0.16
Rule weight: 0.85
Evidence weight: 0.23
Similarity weight: 0.78
Evidence: 0.00
Remarkable(have fun, be used to avoid sadness)
Evidence: 0.77
¬ Remarkable(have fun, causes joy)
0.04
Rule weight: 0.85
Evidence weight: 0.07
Similarity weight: 0.78
Evidence: 0.01
Salient(have fun, be used to avoid sadness)
Evidence: 0.94
¬ Salient(have fun, causes joy)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
Salient(have fun, be used to avoid sadness)
Evidence: 0.99
¬ Typical(have fun, be used to avoid sadness)
Evidence: 0.00
¬ Remarkable(have fun, be used to avoid sadness)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.71
Plausible(have fun, be used to avoid sadness)
Evidence: 0.99
¬ Typical(have fun, be used to avoid sadness)

Typicality and Rermarkability incompatibility between siblings

0.13
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.93
Evidence: 0.00
¬ Remarkable(have fun, be used to avoid sadness)
Evidence: 0.49
¬ Typical(remember, be used to sadness)
0.11
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.00
¬ Remarkable(have fun, be used to avoid sadness)
Evidence: 0.10
¬ Typical(remember, causes feel of joy)
0.11
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.00
¬ Remarkable(have fun, be used to avoid sadness)
Evidence: 0.50
¬ Typical(remember, causes feel sad)
0.10
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.00
¬ Remarkable(have fun, be used to avoid sadness)
Evidence: 0.54
¬ Typical(remember, causes emotional pain)