have fun: causes increase work-ethic

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.33
Siblings fun
Weight: 0.29
, think
Weight: 0.29
, nice
Weight: 0.28
, remember
Weight: 0.28
, stuff
Weight: 0.27

Related properties

Property Similarity
causes increase work-ethic 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.63
Plausible(have fun, causes increase work-ethic)
Evidence: 0.20
¬ Salient(have fun, causes increase work-ethic)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.20
Salient(have fun, causes increase work-ethic)
Evidence: 0.94
¬ Typical(have fun, causes increase work-ethic)
Evidence: 0.08
¬ Remarkable(have fun, causes increase work-ethic)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.63
Plausible(have fun, causes increase work-ethic)
Evidence: 0.94
¬ Typical(have fun, causes increase work-ethic)