have fun: causes injury

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.33
Siblings fun
Weight: 0.29
, think
Weight: 0.29
, nice
Weight: 0.28
, remember
Weight: 0.28
, stuff
Weight: 0.27

Related properties

Property Similarity
causes injury 1.00
causes pain 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.08
¬ Remarkable(have fun, causes injury)
Evidence: 0.27
¬ Remarkable(remember, causes pain)

Remarkability from sibling implausibility

0.40
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.25
Plausible(have fun, causes injury)
Evidence: 0.27
Remarkable(remember, causes pain)
Evidence: 0.21
¬ Plausible(remember, causes pain)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.25
Plausible(have fun, causes injury)
Evidence: 0.32
¬ Salient(have fun, causes injury)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.32
Salient(have fun, causes injury)
Evidence: 0.80
¬ Typical(have fun, causes injury)
Evidence: 0.08
¬ Remarkable(have fun, causes injury)

Typical implies Plausible

0.19
Rule weight: 0.48
Evidence weight: 0.40
Similarity weight: 1.00
Evidence: 0.25
Plausible(have fun, causes injury)
Evidence: 0.80
¬ Typical(have fun, causes injury)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.08
¬ Remarkable(have fun, causes injury)
Evidence: 0.65
¬ Typical(remember, causes pain)