have fun: requires joyful spirit

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.33
Siblings fun
Weight: 0.29
, think
Weight: 0.29
, nice
Weight: 0.28
, remember
Weight: 0.28
, stuff
Weight: 0.27

Related properties

Property Similarity
requires joyful spirit 1.00
causes feel of joy 0.83
causes joy 0.82
requires be in good mood 0.75
requires good mood 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.23
¬ Remarkable(have fun, requires joyful spirit)
Evidence: 0.75
¬ Remarkable(remember, causes feel of joy)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.84
Plausible(have fun, requires joyful spirit)
Evidence: 0.75
Remarkable(remember, causes feel of joy)
Evidence: 0.83
¬ Plausible(remember, causes feel of joy)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.84
Plausible(have fun, requires joyful spirit)
Evidence: 0.53
¬ Salient(have fun, requires joyful spirit)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.48
Typical(have fun, requires joyful spirit)
Evidence: 0.08
¬ Typical(have fun, causes joy)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.84
Plausible(have fun, requires joyful spirit)
Evidence: 0.89
¬ Plausible(have fun, causes joy)
0.58
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.84
Plausible(have fun, requires joyful spirit)
Evidence: 0.56
¬ Plausible(have fun, requires be in good mood)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.48
Typical(have fun, requires joyful spirit)
Evidence: 0.29
¬ Typical(have fun, requires be in good mood)
0.41
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.75
Evidence: 0.53
Salient(have fun, requires joyful spirit)
Evidence: 0.76
¬ Salient(have fun, requires be in good mood)
0.39
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.82
Evidence: 0.53
Salient(have fun, requires joyful spirit)
Evidence: 0.94
¬ Salient(have fun, causes joy)
0.34
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.75
Evidence: 0.23
Remarkable(have fun, requires joyful spirit)
Evidence: 0.60
¬ Remarkable(have fun, requires be in good mood)
0.28
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.82
Evidence: 0.23
Remarkable(have fun, requires joyful spirit)
Evidence: 0.77
¬ Remarkable(have fun, causes joy)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.53
Salient(have fun, requires joyful spirit)
Evidence: 0.48
¬ Typical(have fun, requires joyful spirit)
Evidence: 0.23
¬ Remarkable(have fun, requires joyful spirit)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.84
Plausible(have fun, requires joyful spirit)
Evidence: 0.48
¬ Typical(have fun, requires joyful spirit)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.23
¬ Remarkable(have fun, requires joyful spirit)
Evidence: 0.10
¬ Typical(remember, causes feel of joy)