have nervous breakdown: be used to change your life

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to change your life 1.00
be used to lose control of your life 0.84
be motivated by you let life get you down 0.82
causes change in lifestyle 0.82
requires kill your family 0.76
causes lose your friend 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.63
Plausible(have nervous breakdown, be used to change your life)
Evidence: 0.33
¬ Salient(have nervous breakdown, be used to change your life)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.36
Remarkable(have nervous breakdown, be used to change your life)
Evidence: 0.07
¬ Remarkable(have nervous breakdown, causes change in lifestyle)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.33
Salient(have nervous breakdown, be used to change your life)
Evidence: 0.09
¬ Salient(have nervous breakdown, causes change in lifestyle)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.63
Plausible(have nervous breakdown, be used to change your life)
Evidence: 0.48
¬ Plausible(have nervous breakdown, be used to lose control of your life)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.63
Plausible(have nervous breakdown, be used to change your life)
Evidence: 0.53
¬ Plausible(have nervous breakdown, causes change in lifestyle)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.70
Typical(have nervous breakdown, be used to change your life)
Evidence: 0.74
¬ Typical(have nervous breakdown, be used to lose control of your life)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.33
Salient(have nervous breakdown, be used to change your life)
Evidence: 0.23
¬ Salient(have nervous breakdown, requires kill your family)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.63
Plausible(have nervous breakdown, be used to change your life)
Evidence: 0.45
¬ Plausible(have nervous breakdown, causes lose your friend)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.33
Salient(have nervous breakdown, be used to change your life)
Evidence: 0.38
¬ Salient(have nervous breakdown, be used to lose control of your life)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.63
Plausible(have nervous breakdown, be used to change your life)
Evidence: 0.55
¬ Plausible(have nervous breakdown, requires kill your family)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.70
Typical(have nervous breakdown, be used to change your life)
Evidence: 0.96
¬ Typical(have nervous breakdown, causes change in lifestyle)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.70
Typical(have nervous breakdown, be used to change your life)
Evidence: 0.77
¬ Typical(have nervous breakdown, requires kill your family)
0.49
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.70
Typical(have nervous breakdown, be used to change your life)
Evidence: 0.77
¬ Typical(have nervous breakdown, causes lose your friend)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.33
Salient(have nervous breakdown, be used to change your life)
Evidence: 0.36
¬ Salient(have nervous breakdown, causes lose your friend)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.36
Remarkable(have nervous breakdown, be used to change your life)
Evidence: 0.40
¬ Remarkable(have nervous breakdown, requires kill your family)
0.41
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.84
Evidence: 0.36
Remarkable(have nervous breakdown, be used to change your life)
Evidence: 0.66
¬ Remarkable(have nervous breakdown, be used to lose control of your life)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.75
Evidence: 0.36
Remarkable(have nervous breakdown, be used to change your life)
Evidence: 0.65
¬ Remarkable(have nervous breakdown, causes lose your friend)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.33
Salient(have nervous breakdown, be used to change your life)
Evidence: 0.70
¬ Typical(have nervous breakdown, be used to change your life)
Evidence: 0.36
¬ Remarkable(have nervous breakdown, be used to change your life)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.63
Plausible(have nervous breakdown, be used to change your life)
Evidence: 0.70
¬ Typical(have nervous breakdown, be used to change your life)