have party: be used to have good time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have good time 1.00
be used to eat nice thing 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.92
Plausible(have party, be used to have good time)
Evidence: 0.77
¬ Salient(have party, be used to have good time)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.92
Plausible(have party, be used to have good time)
Evidence: 0.86
¬ Plausible(have party, be used to eat nice thing)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.77
Salient(have party, be used to have good time)
Evidence: 0.61
¬ Salient(have party, be used to eat nice thing)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.21
Typical(have party, be used to have good time)
Evidence: 0.28
¬ Typical(have party, be used to eat nice thing)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.72
Remarkable(have party, be used to have good time)
Evidence: 0.82
¬ Remarkable(have party, be used to eat nice thing)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.77
Salient(have party, be used to have good time)
Evidence: 0.21
¬ Typical(have party, be used to have good time)
Evidence: 0.72
¬ Remarkable(have party, be used to have good time)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.92
Plausible(have party, be used to have good time)
Evidence: 0.21
¬ Typical(have party, be used to have good time)