headhunter: qualify

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.45
, resource
Weight: 0.43
, person
Weight: 0.43
, company
Weight: 0.41
, service
Weight: 0.40
Siblings recruiter
Weight: 0.30
, salesperson
Weight: 0.30
, banker
Weight: 0.30
, accountant
Weight: 0.29
, one person
Weight: 0.29

Related properties

Property Similarity
qualify 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.36
Plausible(headhunter, qualify)
Evidence: 0.58
¬ Salient(headhunter, qualify)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.58
Salient(headhunter, qualify)
Evidence: 0.13
¬ Typical(headhunter, qualify)
Evidence: 0.92
¬ Remarkable(headhunter, qualify)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.36
Plausible(headhunter, qualify)
Evidence: 0.13
¬ Typical(headhunter, qualify)