hear crowd go mad: requires aviod crowd

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires aviod crowd 1.00
requires be in or near crowd 0.84
causes crowd doe wave 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.89
Plausible(hear crowd go mad, requires aviod crowd)
Evidence: 0.77
¬ Salient(hear crowd go mad, requires aviod crowd)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.89
Plausible(hear crowd go mad, requires aviod crowd)
Evidence: 0.94
¬ Plausible(hear crowd go mad, requires be in or near crowd)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.26
Typical(hear crowd go mad, requires aviod crowd)
Evidence: 0.17
¬ Typical(hear crowd go mad, requires be in or near crowd)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.89
Plausible(hear crowd go mad, requires aviod crowd)
Evidence: 0.88
¬ Plausible(hear crowd go mad, causes crowd doe wave)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.77
Salient(hear crowd go mad, requires aviod crowd)
Evidence: 0.82
¬ Salient(hear crowd go mad, requires be in or near crowd)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.77
Salient(hear crowd go mad, requires aviod crowd)
Evidence: 0.72
¬ Salient(hear crowd go mad, causes crowd doe wave)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.26
Typical(hear crowd go mad, requires aviod crowd)
Evidence: 0.29
¬ Typical(hear crowd go mad, causes crowd doe wave)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.46
Remarkable(hear crowd go mad, requires aviod crowd)
Evidence: 0.40
¬ Remarkable(hear crowd go mad, causes crowd doe wave)
0.50
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.84
Evidence: 0.46
Remarkable(hear crowd go mad, requires aviod crowd)
Evidence: 0.56
¬ Remarkable(hear crowd go mad, requires be in or near crowd)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.77
Salient(hear crowd go mad, requires aviod crowd)
Evidence: 0.26
¬ Typical(hear crowd go mad, requires aviod crowd)
Evidence: 0.46
¬ Remarkable(hear crowd go mad, requires aviod crowd)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.89
Plausible(hear crowd go mad, requires aviod crowd)
Evidence: 0.26
¬ Typical(hear crowd go mad, requires aviod crowd)