hear crowd go mad: requires become musician

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires become musician 1.00
requires become popstar 0.79
requires go to rock concert 0.75
requires go to pop concert 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.45
Plausible(hear crowd go mad, requires become musician)
Evidence: 0.38
¬ Salient(hear crowd go mad, requires become musician)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.38
Salient(hear crowd go mad, requires become musician)
Evidence: 0.12
¬ Salient(hear crowd go mad, requires go to rock concert)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.45
Plausible(hear crowd go mad, requires become musician)
Evidence: 0.25
¬ Plausible(hear crowd go mad, requires become popstar)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.47
Remarkable(hear crowd go mad, requires become musician)
Evidence: 0.25
¬ Remarkable(hear crowd go mad, requires go to rock concert)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.38
Salient(hear crowd go mad, requires become musician)
Evidence: 0.31
¬ Salient(hear crowd go mad, requires become popstar)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.80
Typical(hear crowd go mad, requires become musician)
Evidence: 0.78
¬ Typical(hear crowd go mad, requires go to rock concert)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.80
Typical(hear crowd go mad, requires become musician)
Evidence: 0.79
¬ Typical(hear crowd go mad, requires go to pop concert)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.80
Typical(hear crowd go mad, requires become musician)
Evidence: 0.97
¬ Typical(hear crowd go mad, requires become popstar)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.38
Salient(hear crowd go mad, requires become musician)
Evidence: 0.27
¬ Salient(hear crowd go mad, requires go to pop concert)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.47
Remarkable(hear crowd go mad, requires become musician)
Evidence: 0.39
¬ Remarkable(hear crowd go mad, requires become popstar)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.45
Plausible(hear crowd go mad, requires become musician)
Evidence: 0.43
¬ Plausible(hear crowd go mad, requires go to pop concert)
0.44
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.47
Remarkable(hear crowd go mad, requires become musician)
Evidence: 0.59
¬ Remarkable(hear crowd go mad, requires go to pop concert)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.45
Plausible(hear crowd go mad, requires become musician)
Evidence: 0.59
¬ Plausible(hear crowd go mad, requires go to rock concert)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.38
Salient(hear crowd go mad, requires become musician)
Evidence: 0.80
¬ Typical(hear crowd go mad, requires become musician)
Evidence: 0.47
¬ Remarkable(hear crowd go mad, requires become musician)

Typical implies Plausible

0.27
Rule weight: 0.48
Evidence weight: 0.56
Similarity weight: 1.00
Evidence: 0.45
Plausible(hear crowd go mad, requires become musician)
Evidence: 0.80
¬ Typical(hear crowd go mad, requires become musician)