hear crowd go mad: requires ear

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires ear 1.00
causes your ear to ring 0.88

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.89
Plausible(hear crowd go mad, requires ear)
Evidence: 0.73
¬ Salient(hear crowd go mad, requires ear)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.89
Plausible(hear crowd go mad, requires ear)
Evidence: 0.86
¬ Plausible(hear crowd go mad, causes your ear to ring)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.73
Salient(hear crowd go mad, requires ear)
Evidence: 0.66
¬ Salient(hear crowd go mad, causes your ear to ring)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.39
Remarkable(hear crowd go mad, requires ear)
Evidence: 0.37
¬ Remarkable(hear crowd go mad, causes your ear to ring)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.88
Evidence: 0.27
Typical(hear crowd go mad, requires ear)
Evidence: 0.34
¬ Typical(hear crowd go mad, causes your ear to ring)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.73
Salient(hear crowd go mad, requires ear)
Evidence: 0.27
¬ Typical(hear crowd go mad, requires ear)
Evidence: 0.39
¬ Remarkable(hear crowd go mad, requires ear)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.89
Plausible(hear crowd go mad, requires ear)
Evidence: 0.27
¬ Typical(hear crowd go mad, requires ear)