hear crowd go mad: requires perform well

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires perform well 1.00
requires perform greatly 0.82
requires that team do well 0.80
requires perform encore 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.65
Plausible(hear crowd go mad, requires perform well)
Evidence: 0.46
¬ Salient(hear crowd go mad, requires perform well)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.65
Plausible(hear crowd go mad, requires perform well)
Evidence: 0.45
¬ Plausible(hear crowd go mad, requires perform greatly)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.46
Salient(hear crowd go mad, requires perform well)
Evidence: 0.30
¬ Salient(hear crowd go mad, requires that team do well)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.61
Typical(hear crowd go mad, requires perform well)
Evidence: 0.45
¬ Typical(hear crowd go mad, requires that team do well)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.65
Plausible(hear crowd go mad, requires perform well)
Evidence: 0.42
¬ Plausible(hear crowd go mad, requires perform encore)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.46
Salient(hear crowd go mad, requires perform well)
Evidence: 0.44
¬ Salient(hear crowd go mad, requires perform greatly)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.44
Remarkable(hear crowd go mad, requires perform well)
Evidence: 0.43
¬ Remarkable(hear crowd go mad, requires perform greatly)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.46
Salient(hear crowd go mad, requires perform well)
Evidence: 0.38
¬ Salient(hear crowd go mad, requires perform encore)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.65
Plausible(hear crowd go mad, requires perform well)
Evidence: 0.73
¬ Plausible(hear crowd go mad, requires that team do well)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.44
Remarkable(hear crowd go mad, requires perform well)
Evidence: 0.47
¬ Remarkable(hear crowd go mad, requires perform encore)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.82
Evidence: 0.61
Typical(hear crowd go mad, requires perform well)
Evidence: 0.80
¬ Typical(hear crowd go mad, requires perform greatly)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.61
Typical(hear crowd go mad, requires perform well)
Evidence: 0.80
¬ Typical(hear crowd go mad, requires perform encore)
0.40
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.44
Remarkable(hear crowd go mad, requires perform well)
Evidence: 0.74
¬ Remarkable(hear crowd go mad, requires that team do well)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.46
Salient(hear crowd go mad, requires perform well)
Evidence: 0.61
¬ Typical(hear crowd go mad, requires perform well)
Evidence: 0.44
¬ Remarkable(hear crowd go mad, requires perform well)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.65
Plausible(hear crowd go mad, requires perform well)
Evidence: 0.61
¬ Typical(hear crowd go mad, requires perform well)