hear crowd go mad: requires yell fire

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires yell fire 1.00
causes scream along 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.82
Plausible(hear crowd go mad, requires yell fire)
Evidence: 0.64
¬ Salient(hear crowd go mad, requires yell fire)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.40
Typical(hear crowd go mad, requires yell fire)
Evidence: 0.15
¬ Typical(hear crowd go mad, causes scream along)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.82
Plausible(hear crowd go mad, requires yell fire)
Evidence: 0.95
¬ Plausible(hear crowd go mad, causes scream along)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.81
Evidence: 0.40
Remarkable(hear crowd go mad, requires yell fire)
Evidence: 0.48
¬ Remarkable(hear crowd go mad, causes scream along)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.64
Salient(hear crowd go mad, requires yell fire)
Evidence: 0.85
¬ Salient(hear crowd go mad, causes scream along)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.64
Salient(hear crowd go mad, requires yell fire)
Evidence: 0.40
¬ Typical(hear crowd go mad, requires yell fire)
Evidence: 0.40
¬ Remarkable(hear crowd go mad, requires yell fire)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.82
Plausible(hear crowd go mad, requires yell fire)
Evidence: 0.40
¬ Typical(hear crowd go mad, requires yell fire)