hero: be locked on ptr

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents player
Weight: 0.62
, villain
Weight: 0.61
, tv show
Weight: 0.60
, favorite
Weight: 0.59
Siblings superman
Weight: 0.75
, hulk
Weight: 0.70
, spider man
Weight: 0.67
, batman
Weight: 0.65
, hercules
Weight: 0.64

Related properties

Property Similarity
be locked on ptr 1.00
be locked in fortnite 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.30
Plausible(hero, be locked on ptr)
Evidence: 0.23
¬ Salient(hero, be locked on ptr)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.21
Remarkable(hero, be locked on ptr)
Evidence: 0.18
¬ Remarkable(hero, be locked in fortnite)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.23
Salient(hero, be locked on ptr)
Evidence: 0.20
¬ Salient(hero, be locked in fortnite)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.30
Plausible(hero, be locked on ptr)
Evidence: 0.27
¬ Plausible(hero, be locked in fortnite)
0.55
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.86
Evidence: 0.52
Typical(hero, be locked on ptr)
Evidence: 0.54
¬ Typical(hero, be locked in fortnite)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.23
Salient(hero, be locked on ptr)
Evidence: 0.52
¬ Typical(hero, be locked on ptr)
Evidence: 0.21
¬ Remarkable(hero, be locked on ptr)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.30
Plausible(hero, be locked on ptr)
Evidence: 0.52
¬ Typical(hero, be locked on ptr)