hobby: become competitive

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents activity
Weight: 0.64
, sport
Weight: 0.61
, item
Weight: 0.58
, stuff
Weight: 0.55
, characteristic
Weight: 0.55
Siblings crocheting
Weight: 0.71
, chess
Weight: 0.64
, quilting
Weight: 0.64
, golfing
Weight: 0.63
, tennis
Weight: 0.62

Related properties

Property Similarity
become competitive 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.72
Plausible(hobby, become competitive)
Evidence: 0.87
¬ Salient(hobby, become competitive)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.87
Salient(hobby, become competitive)
Evidence: 0.67
¬ Typical(hobby, become competitive)
Evidence: 0.79
¬ Remarkable(hobby, become competitive)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.72
Plausible(hobby, become competitive)
Evidence: 0.67
¬ Typical(hobby, become competitive)