homeless person: earn money

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents person
Weight: 0.82
, individual
Weight: 0.61
, population
Weight: 0.61
, thing
Weight: 0.60
Siblings elderly person
Weight: 0.42
, one person
Weight: 0.41
, dead person
Weight: 0.41
, homeless
Weight: 0.40

Related properties

Property Similarity
earn money 1.00
get money 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.36
Plausible(homeless person, earn money)
Evidence: 0.35
¬ Salient(homeless person, earn money)

Similarity expansion

0.55
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.86
Evidence: 0.39
Typical(homeless person, earn money)
Evidence: 0.41
¬ Typical(homeless person, get money)
0.51
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.86
Evidence: 0.36
Plausible(homeless person, earn money)
Evidence: 0.48
¬ Plausible(homeless person, get money)
0.45
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.86
Evidence: 0.51
Remarkable(homeless person, earn money)
Evidence: 0.79
¬ Remarkable(homeless person, get money)
0.44
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.86
Evidence: 0.35
Salient(homeless person, earn money)
Evidence: 0.62
¬ Salient(homeless person, get money)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.35
Salient(homeless person, earn money)
Evidence: 0.39
¬ Typical(homeless person, earn money)
Evidence: 0.51
¬ Remarkable(homeless person, earn money)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.36
Plausible(homeless person, earn money)
Evidence: 0.39
¬ Typical(homeless person, earn money)