horse: wants to play

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents wild animal
Weight: 0.67
, pet
Weight: 0.65
, creature
Weight: 0.63
, animal
Weight: 0.62
Siblings donkey
Weight: 0.68
, pony
Weight: 0.67
, mustang
Weight: 0.67
, goat
Weight: 0.65
, cart
Weight: 0.62

Related properties

Property Similarity
wants to play 1.00
wants to live 0.78
wants to eat 0.77
wants to room to run 0.77
decide what they will do 0.77
wants to run away 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.15
Rule weight: 0.66
Evidence weight: 0.29
Similarity weight: 0.78
Evidence: 0.11
Plausible(animal, wants to live)
Evidence: 0.81
¬ Typical(horse, wants to play)
0.13
Rule weight: 0.66
Evidence weight: 0.25
Similarity weight: 0.77
Evidence: 0.07
Plausible(creature, decide what they will do)
Evidence: 0.81
¬ Typical(horse, wants to play)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.07
Plausible(horse, wants to play)
Evidence: 0.07
¬ Plausible(creature, decide what they will do)
0.07
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.07
Plausible(horse, wants to play)
Evidence: 0.11
¬ Plausible(animal, wants to live)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.44
¬ Remarkable(horse, wants to play)
Evidence: 0.26
¬ Remarkable(creature, decide what they will do)
0.32
Rule weight: 0.58
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.44
¬ Remarkable(horse, wants to play)
Evidence: 0.67
¬ Remarkable(animal, wants to live)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.44
¬ Remarkable(horse, wants to play)
Evidence: 0.54
¬ Remarkable(goat, wants to eat)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.11
Plausible(animal, wants to live)
Evidence: 0.44
Remarkable(horse, wants to play)
Evidence: 0.07
¬ Plausible(horse, wants to play)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.07
Plausible(creature, decide what they will do)
Evidence: 0.44
Remarkable(horse, wants to play)
Evidence: 0.07
¬ Plausible(horse, wants to play)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.07
Plausible(horse, wants to play)
Evidence: 0.54
Remarkable(goat, wants to eat)
Evidence: 0.11
¬ Plausible(goat, wants to eat)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.07
Plausible(horse, wants to play)
Evidence: 0.55
¬ Salient(horse, wants to play)

Similarity expansion

0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.81
Typical(horse, wants to play)
Evidence: 0.69
¬ Typical(horse, wants to room to run)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.07
Plausible(horse, wants to play)
Evidence: 0.17
¬ Plausible(horse, wants to room to run)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.55
Salient(horse, wants to play)
Evidence: 0.36
¬ Salient(horse, wants to room to run)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.44
Remarkable(horse, wants to play)
Evidence: 0.33
¬ Remarkable(horse, wants to room to run)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.55
Salient(horse, wants to play)
Evidence: 0.81
¬ Typical(horse, wants to play)
Evidence: 0.44
¬ Remarkable(horse, wants to play)

Typical implies Plausible

0.12
Rule weight: 0.48
Evidence weight: 0.25
Similarity weight: 1.00
Evidence: 0.07
Plausible(horse, wants to play)
Evidence: 0.81
¬ Typical(horse, wants to play)

Typicality and Rermarkability incompatibility between a parent and a child

0.30
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.44
¬ Remarkable(horse, wants to play)
Evidence: 0.58
¬ Typical(animal, wants to live)
0.26
Rule weight: 0.51
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.44
¬ Remarkable(horse, wants to play)
Evidence: 0.79
¬ Typical(creature, decide what they will do)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.44
¬ Remarkable(horse, wants to play)
Evidence: 0.58
¬ Typical(goat, wants to eat)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.81
Typical(horse, wants to play)
Evidence: 0.58
¬ Typical(animal, wants to live)
0.31
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.81
Typical(horse, wants to play)
Evidence: 0.79
¬ Typical(creature, decide what they will do)