hunt: be fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents man
Weight: 0.59
, event
Weight: 0.59
, leader
Weight: 0.52
, time
Weight: 0.52
, thing
Weight: 0.51
Siblings hunter
Weight: 0.34
, young man
Weight: 0.33
, chase
Weight: 0.32
, witch hunt
Weight: 0.32
, old man
Weight: 0.32

Related properties

Property Similarity
be fun 1.00
be useless but still enjoyable 0.77
experience love 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.32
Rule weight: 0.66
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.52
¬ Typical(hunt, be fun)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.12
Plausible(hunt, be fun)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)

Remarkability exclusitivity betweem a parent and a child

0.33
Rule weight: 0.58
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.64
¬ Remarkable(hunt, be fun)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.64
Remarkable(hunt, be fun)
Evidence: 0.12
¬ Plausible(hunt, be fun)

Salient implies Plausible

0.11
Rule weight: 0.28
Evidence weight: 0.40
Similarity weight: 1.00
Evidence: 0.12
Plausible(hunt, be fun)
Evidence: 0.68
¬ Salient(hunt, be fun)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.68
Salient(hunt, be fun)
Evidence: 0.52
¬ Typical(hunt, be fun)
Evidence: 0.64
¬ Remarkable(hunt, be fun)

Typical implies Plausible

0.26
Rule weight: 0.48
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.12
Plausible(hunt, be fun)
Evidence: 0.52
¬ Typical(hunt, be fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.29
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.64
¬ Remarkable(hunt, be fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)

Typicality inheritance from parent to child

0.30
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.52
Typical(hunt, be fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)