hunt: be on quest now

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents man
Weight: 0.59
, event
Weight: 0.59
, leader
Weight: 0.52
, time
Weight: 0.52
, thing
Weight: 0.51
Siblings hunter
Weight: 0.34
, young man
Weight: 0.33
, chase
Weight: 0.32
, archery
Weight: 0.32

Related properties

Property Similarity
be on quest now 1.00
be on quest 0.97

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.30
Plausible(hunt, be on quest now)
Evidence: 0.58
¬ Salient(hunt, be on quest now)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.97
Evidence: 0.96
Remarkable(hunt, be on quest now)
Evidence: 0.97
¬ Remarkable(hunt, be on quest)
0.80
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.97
Evidence: 0.07
Typical(hunt, be on quest now)
Evidence: 0.04
¬ Typical(hunt, be on quest)
0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.97
Evidence: 0.30
Plausible(hunt, be on quest now)
Evidence: 0.26
¬ Plausible(hunt, be on quest)
0.64
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.97
Evidence: 0.58
Salient(hunt, be on quest now)
Evidence: 0.54
¬ Salient(hunt, be on quest)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.58
Salient(hunt, be on quest now)
Evidence: 0.07
¬ Typical(hunt, be on quest now)
Evidence: 0.96
¬ Remarkable(hunt, be on quest now)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.30
Plausible(hunt, be on quest now)
Evidence: 0.07
¬ Typical(hunt, be on quest now)