hunter: be bad x hunter

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents man
Weight: 0.66
, warrior
Weight: 0.64
, artist
Weight: 0.60
, author
Weight: 0.60
, class
Weight: 0.60
Siblings young man
Weight: 0.35
, fisherman
Weight: 0.35
, fisher
Weight: 0.34
, old man
Weight: 0.34
, fox
Weight: 0.34

Related properties

Property Similarity
be bad x hunter 1.00
be good x hunter 0.99
is x hunter good 0.99
be x hunter 0.98
is x hunter 0.98
is x hunter considered 0.96
is x hunter popular 0.96
is x hunter late 0.96
is x hunter art bad 0.95
is x hunter dark 0.95

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.93
Plausible(hunter, be bad x hunter)
Evidence: 0.97
¬ Salient(hunter, be bad x hunter)

Similarity expansion

0.82
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.99
Evidence: 0.97
Salient(hunter, be bad x hunter)
Evidence: 0.94
¬ Salient(hunter, be good x hunter)
0.82
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.99
Evidence: 0.97
Salient(hunter, be bad x hunter)
Evidence: 0.91
¬ Salient(hunter, is x hunter good)
0.82
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.99
Evidence: 0.96
Typical(hunter, be bad x hunter)
Evidence: 0.69
¬ Typical(hunter, is x hunter good)
0.81
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.99
Evidence: 0.96
Typical(hunter, be bad x hunter)
Evidence: 0.84
¬ Typical(hunter, be good x hunter)
0.80
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.96
Evidence: 0.97
Salient(hunter, be bad x hunter)
Evidence: 0.90
¬ Salient(hunter, is x hunter popular)
0.80
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.99
Evidence: 0.93
Plausible(hunter, be bad x hunter)
Evidence: 0.77
¬ Plausible(hunter, is x hunter good)
0.80
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.96
Evidence: 0.96
Typical(hunter, be bad x hunter)
Evidence: 0.59
¬ Typical(hunter, is x hunter popular)
0.79
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.99
Evidence: 0.93
Plausible(hunter, be bad x hunter)
Evidence: 0.86
¬ Plausible(hunter, be good x hunter)
0.76
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.93
Plausible(hunter, be bad x hunter)
Evidence: 0.97
¬ Plausible(hunter, is x hunter popular)
0.64
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.99
Evidence: 0.69
Remarkable(hunter, be bad x hunter)
Evidence: 0.78
¬ Remarkable(hunter, be good x hunter)
0.62
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.99
Evidence: 0.69
Remarkable(hunter, be bad x hunter)
Evidence: 0.85
¬ Remarkable(hunter, is x hunter good)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.96
Evidence: 0.69
Remarkable(hunter, be bad x hunter)
Evidence: 0.84
¬ Remarkable(hunter, is x hunter popular)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Salient(hunter, be bad x hunter)
Evidence: 0.96
¬ Typical(hunter, be bad x hunter)
Evidence: 0.69
¬ Remarkable(hunter, be bad x hunter)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.93
Plausible(hunter, be bad x hunter)
Evidence: 0.96
¬ Typical(hunter, be bad x hunter)