injury: get hot

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents complication
Weight: 0.64
, pain
Weight: 0.63
, mental health problem
Weight: 0.61
, tragedy
Weight: 0.60
Siblings achilles tendon
Weight: 0.73
, whiplash
Weight: 0.72
, knee
Weight: 0.70
, swelling
Weight: 0.70
, mental illness
Weight: 0.69

Related properties

Property Similarity
get hot 1.00
is hot 0.96
feel hot 0.92
get cold 0.80
get warm 0.78
get dry 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.16
¬ Remarkable(injury, get hot)
Evidence: 0.45
¬ Remarkable(swelling, is hot)

Remarkability from sibling implausibility

0.39
Rule weight: 0.60
Evidence weight: 0.67
Similarity weight: 0.96
Evidence: 0.15
Plausible(injury, get hot)
Evidence: 0.45
Remarkable(swelling, is hot)
Evidence: 0.70
¬ Plausible(swelling, is hot)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.15
Plausible(injury, get hot)
Evidence: 0.15
¬ Salient(injury, get hot)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.96
Evidence: 0.16
Remarkable(injury, get hot)
Evidence: 0.18
¬ Remarkable(injury, is hot)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.15
Salient(injury, get hot)
Evidence: 0.19
¬ Salient(injury, is hot)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.15
Plausible(injury, get hot)
Evidence: 0.22
¬ Plausible(injury, is hot)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.16
Remarkable(injury, get hot)
Evidence: 0.11
¬ Remarkable(injury, get warm)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.15
Salient(injury, get hot)
Evidence: 0.12
¬ Salient(injury, get warm)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.15
Plausible(injury, get hot)
Evidence: 0.12
¬ Plausible(injury, get warm)
0.59
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.96
Evidence: 0.39
Typical(injury, get hot)
Evidence: 0.46
¬ Typical(injury, is hot)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.39
Typical(injury, get hot)
Evidence: 0.40
¬ Typical(injury, get warm)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.15
Salient(injury, get hot)
Evidence: 0.39
¬ Typical(injury, get hot)
Evidence: 0.16
¬ Remarkable(injury, get hot)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.15
Plausible(injury, get hot)
Evidence: 0.39
¬ Typical(injury, get hot)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.96
Evidence: 0.16
¬ Remarkable(injury, get hot)
Evidence: 0.79
¬ Typical(swelling, is hot)