intelligence: be used to game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents force
Weight: 0.62
, virtue
Weight: 0.62
, information
Weight: 0.62
, attribute
Weight: 0.61
, characteristic
Weight: 0.61
Siblings computer database
Weight: 0.32
, wisdom
Weight: 0.32
, knowledge
Weight: 0.32
, government
Weight: 0.32
, navy
Weight: 0.32

Related properties

Property Similarity
be used to game 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.18
Plausible(intelligence, be used to game)
Evidence: 0.11
¬ Salient(intelligence, be used to game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.11
Salient(intelligence, be used to game)
Evidence: 0.75
¬ Typical(intelligence, be used to game)
Evidence: 0.08
¬ Remarkable(intelligence, be used to game)

Typical implies Plausible

0.19
Rule weight: 0.48
Evidence weight: 0.39
Similarity weight: 1.00
Evidence: 0.18
Plausible(intelligence, be used to game)
Evidence: 0.75
¬ Typical(intelligence, be used to game)