invasion: has trait fun

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents event
Weight: 0.60
, action
Weight: 0.58
, act
Weight: 0.56
, film
Weight: 0.55
, process
Weight: 0.55
Siblings assault
Weight: 0.33
, star war
Weight: 0.33
, raid
Weight: 0.33
, revolution
Weight: 0.32
, genocide
Weight: 0.32

Related properties

Property Similarity
has trait fun 1.00
be fun again 0.81
is thing 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.08
¬ Remarkable(invasion, has trait fun)
Evidence: 0.94
¬ Remarkable(genocide, is thing)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.06
Plausible(invasion, has trait fun)
Evidence: 0.94
Remarkable(genocide, is thing)
Evidence: 0.15
¬ Plausible(genocide, is thing)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.06
Plausible(invasion, has trait fun)
Evidence: 0.07
¬ Salient(invasion, has trait fun)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.06
Plausible(invasion, has trait fun)
Evidence: 0.01
¬ Plausible(invasion, be fun again)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.07
Salient(invasion, has trait fun)
Evidence: 0.01
¬ Salient(invasion, be fun again)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.08
Remarkable(invasion, has trait fun)
Evidence: 0.01
¬ Remarkable(invasion, be fun again)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.25
Typical(invasion, has trait fun)
Evidence: 0.03
¬ Typical(invasion, is thing)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.25
Typical(invasion, has trait fun)
Evidence: 0.13
¬ Typical(invasion, be fun again)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.06
Plausible(invasion, has trait fun)
Evidence: 0.17
¬ Plausible(invasion, is thing)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.75
Evidence: 0.07
Salient(invasion, has trait fun)
Evidence: 0.41
¬ Salient(invasion, is thing)
0.09
Rule weight: 0.85
Evidence weight: 0.14
Similarity weight: 0.75
Evidence: 0.08
Remarkable(invasion, has trait fun)
Evidence: 0.93
¬ Remarkable(invasion, is thing)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.07
Salient(invasion, has trait fun)
Evidence: 0.25
¬ Typical(invasion, has trait fun)
Evidence: 0.08
¬ Remarkable(invasion, has trait fun)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.06
Plausible(invasion, has trait fun)
Evidence: 0.25
¬ Typical(invasion, has trait fun)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.08
¬ Remarkable(invasion, has trait fun)
Evidence: 0.02
¬ Typical(genocide, is thing)