inventory: control

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents document
Weight: 0.61
, function
Weight: 0.60
, detail
Weight: 0.60
, operation
Weight: 0.59
, line item
Weight: 0.58
Siblings business activity
Weight: 0.32
, documentation
Weight: 0.32
, distribution
Weight: 0.32
, supply
Weight: 0.32
, operating system
Weight: 0.32

Related properties

Property Similarity
control 1.00
is control 0.99
is motor control game 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.52
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.65
Plausible(operation, is motor control game)
Evidence: 0.07
¬ Typical(inventory, control)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.50
Similarity weight: 0.80
Evidence: 0.23
Plausible(inventory, control)
Evidence: 0.65
¬ Plausible(operation, is motor control game)

Remarkability exclusitivity betweem a parent and a child

0.20
Rule weight: 0.58
Evidence weight: 0.43
Similarity weight: 0.80
Evidence: 0.89
¬ Remarkable(inventory, control)
Evidence: 0.64
¬ Remarkable(operation, is motor control game)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.65
Plausible(operation, is motor control game)
Evidence: 0.89
Remarkable(inventory, control)
Evidence: 0.23
¬ Plausible(inventory, control)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.23
Plausible(inventory, control)
Evidence: 0.42
¬ Salient(inventory, control)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.99
Evidence: 0.89
Remarkable(inventory, control)
Evidence: 0.83
¬ Remarkable(inventory, is control)
0.75
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.99
Evidence: 0.07
Typical(inventory, control)
Evidence: 0.12
¬ Typical(inventory, is control)
0.67
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.99
Evidence: 0.23
Plausible(inventory, control)
Evidence: 0.28
¬ Plausible(inventory, is control)
0.64
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.99
Evidence: 0.42
Salient(inventory, control)
Evidence: 0.42
¬ Salient(inventory, is control)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.42
Salient(inventory, control)
Evidence: 0.07
¬ Typical(inventory, control)
Evidence: 0.89
¬ Remarkable(inventory, control)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.23
Plausible(inventory, control)
Evidence: 0.07
¬ Typical(inventory, control)

Typicality and Rermarkability incompatibility between a parent and a child

0.17
Rule weight: 0.51
Evidence weight: 0.41
Similarity weight: 0.80
Evidence: 0.89
¬ Remarkable(inventory, control)
Evidence: 0.66
¬ Typical(operation, is motor control game)

Typicality inheritance from parent to child

0.15
Rule weight: 0.48
Evidence weight: 0.38
Similarity weight: 0.80
Evidence: 0.07
Typical(inventory, control)
Evidence: 0.66
¬ Typical(operation, is motor control game)