item: be locked in area 52

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents artifact
Weight: 0.67
, element
Weight: 0.65
, piece
Weight: 0.61
, clue
Weight: 0.60
Siblings line item
Weight: 0.79
, movie ticket
Weight: 0.72
, kitchen utensil
Weight: 0.71
, postage stamp
Weight: 0.71

Related properties

Property Similarity
be locked in area 52 1.00
be locked in fortnite 0.93

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.95
Plausible(item, be locked in area 52)
Evidence: 0.72
¬ Salient(item, be locked in area 52)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.93
Evidence: 0.95
Plausible(item, be locked in area 52)
Evidence: 0.49
¬ Plausible(item, be locked in fortnite)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.93
Evidence: 0.72
Salient(item, be locked in area 52)
Evidence: 0.48
¬ Salient(item, be locked in fortnite)
0.65
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.93
Evidence: 0.66
Typical(item, be locked in area 52)
Evidence: 0.53
¬ Typical(item, be locked in fortnite)
0.60
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.93
Evidence: 0.56
Remarkable(item, be locked in area 52)
Evidence: 0.54
¬ Remarkable(item, be locked in fortnite)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.72
Salient(item, be locked in area 52)
Evidence: 0.66
¬ Typical(item, be locked in area 52)
Evidence: 0.56
¬ Remarkable(item, be locked in area 52)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.95
Plausible(item, be locked in area 52)
Evidence: 0.66
¬ Typical(item, be locked in area 52)