jack: be find in carq

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents player
Weight: 0.63
, boy
Weight: 0.62
, tool
Weight: 0.60
, hit
Weight: 0.59
, character
Weight: 0.59
Siblings dvd player
Weight: 0.33
, baseball player
Weight: 0.32
, monkey wrench
Weight: 0.32
, joker
Weight: 0.32
, crowbar
Weight: 0.31

Related properties

Property Similarity
be find in carq 1.00
help some person see 0.81
be used to fix or create thing 0.75
be find in hardware shop 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.43
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.80
Plausible(tool, be used to fix or create thing)
Evidence: 0.71
¬ Typical(jack, be find in carq)
0.30
Rule weight: 0.66
Evidence weight: 0.56
Similarity weight: 0.81
Evidence: 0.38
Plausible(tool, help some person see)
Evidence: 0.71
¬ Typical(jack, be find in carq)
0.23
Rule weight: 0.66
Evidence weight: 0.45
Similarity weight: 0.75
Evidence: 0.23
Plausible(tool, be find in hardware shop)
Evidence: 0.71
¬ Typical(jack, be find in carq)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.08
Plausible(jack, be find in carq)
Evidence: 0.23
¬ Plausible(tool, be find in hardware shop)
0.05
Rule weight: 0.09
Evidence weight: 0.65
Similarity weight: 0.81
Evidence: 0.08
Plausible(jack, be find in carq)
Evidence: 0.38
¬ Plausible(tool, help some person see)
0.02
Rule weight: 0.09
Evidence weight: 0.26
Similarity weight: 0.75
Evidence: 0.08
Plausible(jack, be find in carq)
Evidence: 0.80
¬ Plausible(tool, be used to fix or create thing)

Remarkability exclusitivity betweem a parent and a child

0.38
Rule weight: 0.58
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.37
¬ Remarkable(jack, be find in carq)
Evidence: 0.36
¬ Remarkable(tool, be find in hardware shop)
0.33
Rule weight: 0.58
Evidence weight: 0.71
Similarity weight: 0.81
Evidence: 0.37
¬ Remarkable(jack, be find in carq)
Evidence: 0.80
¬ Remarkable(tool, help some person see)
0.29
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.37
¬ Remarkable(jack, be find in carq)
Evidence: 0.89
¬ Remarkable(tool, be used to fix or create thing)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.38
Plausible(tool, help some person see)
Evidence: 0.37
Remarkable(jack, be find in carq)
Evidence: 0.08
¬ Plausible(jack, be find in carq)
0.31
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.80
Plausible(tool, be used to fix or create thing)
Evidence: 0.37
Remarkable(jack, be find in carq)
Evidence: 0.08
¬ Plausible(jack, be find in carq)
0.30
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.23
Plausible(tool, be find in hardware shop)
Evidence: 0.37
Remarkable(jack, be find in carq)
Evidence: 0.08
¬ Plausible(jack, be find in carq)

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.08
Plausible(jack, be find in carq)
Evidence: 0.40
¬ Salient(jack, be find in carq)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.40
Salient(jack, be find in carq)
Evidence: 0.71
¬ Typical(jack, be find in carq)
Evidence: 0.37
¬ Remarkable(jack, be find in carq)

Typical implies Plausible

0.16
Rule weight: 0.48
Evidence weight: 0.34
Similarity weight: 1.00
Evidence: 0.08
Plausible(jack, be find in carq)
Evidence: 0.71
¬ Typical(jack, be find in carq)

Typicality and Rermarkability incompatibility between a parent and a child

0.37
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.37
¬ Remarkable(jack, be find in carq)
Evidence: 0.08
¬ Typical(tool, be used to fix or create thing)
0.37
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.37
¬ Remarkable(jack, be find in carq)
Evidence: 0.28
¬ Typical(tool, help some person see)
0.31
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.37
¬ Remarkable(jack, be find in carq)
Evidence: 0.52
¬ Typical(tool, be find in hardware shop)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.71
Typical(jack, be find in carq)
Evidence: 0.28
¬ Typical(tool, help some person see)
0.36
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.71
Typical(jack, be find in carq)
Evidence: 0.08
¬ Typical(tool, be used to fix or create thing)
0.31
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.71
Typical(jack, be find in carq)
Evidence: 0.52
¬ Typical(tool, be find in hardware shop)