jacket: get in fall

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents piece
Weight: 0.60
, item
Weight: 0.59
, outfit
Weight: 0.59
, t shirt
Weight: 0.58
Siblings raincoat
Weight: 0.54
, parka
Weight: 0.46
, sweatshirt
Weight: 0.36
, coat
Weight: 0.35
, scarf
Weight: 0.34

Related properties

Property Similarity
get in fall 1.00
come out in fall 0.94
be aggressive in fall 0.83
fall at speed 0.82
fall at same speed 0.82
drop at 334 0.81
drops at end of game work 0.79
drops at end 0.79
drops work leaving 0.78
keep coming back 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.38
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 0.82
Evidence: 0.58
Plausible(item, fall at same speed)
Evidence: 0.71
¬ Typical(jacket, get in fall)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.59
Plausible(jacket, get in fall)
Evidence: 0.58
¬ Plausible(item, fall at same speed)

Remarkability exclusitivity betweem a parent and a child

0.37
Rule weight: 0.58
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.42
¬ Remarkable(jacket, get in fall)
Evidence: 0.53
¬ Remarkable(item, fall at same speed)

Remarkability from parent implausibility

0.29
Rule weight: 0.42
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.58
Plausible(item, fall at same speed)
Evidence: 0.42
Remarkable(jacket, get in fall)
Evidence: 0.59
¬ Plausible(jacket, get in fall)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.59
Plausible(jacket, get in fall)
Evidence: 0.58
¬ Salient(jacket, get in fall)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.58
Salient(jacket, get in fall)
Evidence: 0.22
¬ Salient(jacket, be aggressive in fall)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.42
Remarkable(jacket, get in fall)
Evidence: 0.18
¬ Remarkable(jacket, be aggressive in fall)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.59
Plausible(jacket, get in fall)
Evidence: 0.31
¬ Plausible(jacket, be aggressive in fall)
0.62
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.94
Evidence: 0.71
Typical(jacket, get in fall)
Evidence: 0.80
¬ Typical(jacket, come out in fall)
0.59
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.94
Evidence: 0.42
Remarkable(jacket, get in fall)
Evidence: 0.44
¬ Remarkable(jacket, come out in fall)
...

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.58
Salient(jacket, get in fall)
Evidence: 0.71
¬ Typical(jacket, get in fall)
Evidence: 0.42
¬ Remarkable(jacket, get in fall)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.59
Plausible(jacket, get in fall)
Evidence: 0.71
¬ Typical(jacket, get in fall)

Typicality and Rermarkability incompatibility between a parent and a child

0.30
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.42
¬ Remarkable(jacket, get in fall)
Evidence: 0.65
¬ Typical(item, fall at same speed)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.71
Typical(jacket, get in fall)
Evidence: 0.65
¬ Typical(item, fall at same speed)