jackpot: wants to cash in

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.52
, prize
Weight: 0.51
, thing
Weight: 0.47
, program
Weight: 0.45
Siblings bonus
Weight: 0.31
, purse
Weight: 0.31
, roulette
Weight: 0.31
, movie ticket
Weight: 0.31
, award
Weight: 0.31

Related properties

Property Similarity
wants to cash in 1.00
be used to hold cash 0.92
be at money 0.82
has money 0.81
hold money 0.79
be used to put your money in 0.77
store money 0.76
be used to carry money and credit card 0.76
be used to carry money 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.39
Similarity weight: 0.92
Evidence: 0.83
¬ Remarkable(jackpot, wants to cash in)
Evidence: 0.73
¬ Remarkable(purse, be used to hold cash)
0.04
Rule weight: 0.13
Evidence weight: 0.34
Similarity weight: 0.82
Evidence: 0.83
¬ Remarkable(jackpot, wants to cash in)
Evidence: 0.79
¬ Remarkable(purse, be at money)
0.04
Rule weight: 0.13
Evidence weight: 0.34
Similarity weight: 0.81
Evidence: 0.83
¬ Remarkable(jackpot, wants to cash in)
Evidence: 0.79
¬ Remarkable(purse, has money)
0.04
Rule weight: 0.13
Evidence weight: 0.36
Similarity weight: 0.76
Evidence: 0.83
¬ Remarkable(jackpot, wants to cash in)
Evidence: 0.77
¬ Remarkable(purse, be used to carry money and credit card)
0.03
Rule weight: 0.13
Evidence weight: 0.29
Similarity weight: 0.79
Evidence: 0.83
¬ Remarkable(jackpot, wants to cash in)
Evidence: 0.86
¬ Remarkable(purse, hold money)
...

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.63
Plausible(jackpot, wants to cash in)
Evidence: 0.73
Remarkable(purse, be used to hold cash)
Evidence: 0.95
¬ Plausible(purse, be used to hold cash)
0.46
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.63
Plausible(jackpot, wants to cash in)
Evidence: 0.79
Remarkable(purse, be at money)
Evidence: 0.96
¬ Plausible(purse, be at money)
0.45
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.63
Plausible(jackpot, wants to cash in)
Evidence: 0.86
Remarkable(purse, hold money)
Evidence: 0.84
¬ Plausible(purse, hold money)
0.45
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.63
Plausible(jackpot, wants to cash in)
Evidence: 0.79
Remarkable(purse, has money)
Evidence: 0.96
¬ Plausible(purse, has money)
0.45
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.63
Plausible(jackpot, wants to cash in)
Evidence: 0.90
Remarkable(purse, be used to put your money in)
Evidence: 0.79
¬ Plausible(purse, be used to put your money in)
...

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.63
Plausible(jackpot, wants to cash in)
Evidence: 0.95
¬ Salient(jackpot, wants to cash in)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.95
Salient(jackpot, wants to cash in)
Evidence: 0.09
¬ Typical(jackpot, wants to cash in)
Evidence: 0.83
¬ Remarkable(jackpot, wants to cash in)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.63
Plausible(jackpot, wants to cash in)
Evidence: 0.09
¬ Typical(jackpot, wants to cash in)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.83
¬ Remarkable(jackpot, wants to cash in)
Evidence: 0.12
¬ Typical(purse, be used to hold cash)
0.10
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.83
¬ Remarkable(jackpot, wants to cash in)
Evidence: 0.10
¬ Typical(purse, be at money)
0.10
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.83
¬ Remarkable(jackpot, wants to cash in)
Evidence: 0.10
¬ Typical(purse, has money)
0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.83
¬ Remarkable(jackpot, wants to cash in)
Evidence: 0.07
¬ Typical(purse, hold money)
0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.83
¬ Remarkable(jackpot, wants to cash in)
Evidence: 0.07
¬ Typical(purse, be used to put your money in)
...