jaw: get stuck

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents muscle
Weight: 0.63
, tooth
Weight: 0.59
, body part
Weight: 0.59
, film
Weight: 0.58
, movie
Weight: 0.56
Siblings wisdom tooth
Weight: 0.57
, nose
Weight: 0.35
, forearm
Weight: 0.35
, bone
Weight: 0.35
, skull
Weight: 0.35

Related properties

Property Similarity
get stuck 1.00
get locked 0.80
keep coming back 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.38
Plausible(jaw, get stuck)
Evidence: 0.29
¬ Salient(jaw, get stuck)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.38
Plausible(jaw, get stuck)
Evidence: 0.12
¬ Plausible(jaw, keep coming back)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.27
Remarkable(jaw, get stuck)
Evidence: 0.11
¬ Remarkable(jaw, keep coming back)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.29
Salient(jaw, get stuck)
Evidence: 0.12
¬ Salient(jaw, keep coming back)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.57
Typical(jaw, get stuck)
Evidence: 0.34
¬ Typical(jaw, get locked)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.38
Plausible(jaw, get stuck)
Evidence: 0.28
¬ Plausible(jaw, get locked)
...

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.29
Salient(jaw, get stuck)
Evidence: 0.57
¬ Typical(jaw, get stuck)
Evidence: 0.27
¬ Remarkable(jaw, get stuck)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.38
Plausible(jaw, get stuck)
Evidence: 0.57
¬ Typical(jaw, get stuck)