jax: be strong game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.50
, place
Weight: 0.46
, champion
Weight: 0.46
, team
Weight: 0.45
, character
Weight: 0.44
Siblings sherlock holmes
Weight: 0.31
, florence
Weight: 0.31
, mcdonalds
Weight: 0.31
, hey
Weight: 0.31
, charlie
Weight: 0.31

Related properties

Property Similarity
be strong game 1.00
be strong late game 0.95

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.90
Plausible(jax, be strong game)
Evidence: 0.95
¬ Salient(jax, be strong game)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.95
Salient(jax, be strong game)
Evidence: 0.95
¬ Salient(jax, be strong late game)
0.76
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.95
Evidence: 0.94
Typical(jax, be strong game)
Evidence: 0.96
¬ Typical(jax, be strong late game)
0.73
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.95
Evidence: 0.90
Plausible(jax, be strong game)
Evidence: 0.92
¬ Plausible(jax, be strong late game)
0.63
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.95
Evidence: 0.63
Remarkable(jax, be strong game)
Evidence: 0.58
¬ Remarkable(jax, be strong late game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.95
Salient(jax, be strong game)
Evidence: 0.94
¬ Typical(jax, be strong game)
Evidence: 0.63
¬ Remarkable(jax, be strong game)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.90
Plausible(jax, be strong game)
Evidence: 0.94
¬ Typical(jax, be strong game)