jeweler: earn money

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents business
Weight: 0.56
, craftsman
Weight: 0.54
, vendor
Weight: 0.48
, shop
Weight: 0.45
Siblings barber shop
Weight: 0.34
, florist
Weight: 0.33
, clothing store
Weight: 0.33
, department store
Weight: 0.33
, sculptor
Weight: 0.32

Related properties

Property Similarity
earn money 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.78
Plausible(jeweler, earn money)
Evidence: 0.90
¬ Salient(jeweler, earn money)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.90
Salient(jeweler, earn money)
Evidence: 0.76
¬ Typical(jeweler, earn money)
Evidence: 0.76
¬ Remarkable(jeweler, earn money)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.78
Plausible(jeweler, earn money)
Evidence: 0.76
¬ Typical(jeweler, earn money)