jump out of window: be used to escape

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to escape 1.00
be motivated by escape 0.96
be used to escape fire 0.92
be used to escape from fire 0.91
be motivated by escape fire 0.90
be motivated by escape burn buildign 0.90
be motivated by escape from fire 0.89
be used to escape from police 0.89
be used to escape burn build 0.88
be used to escape from burn build 0.88

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.72
Plausible(jump out of window, be used to escape)
Evidence: 0.65
¬ Salient(jump out of window, be used to escape)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.96
Evidence: 0.72
Plausible(jump out of window, be used to escape)
Evidence: 0.53
¬ Plausible(jump out of window, be motivated by escape)
0.69
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.96
Evidence: 0.65
Salient(jump out of window, be used to escape)
Evidence: 0.44
¬ Salient(jump out of window, be motivated by escape)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.80
Remarkable(jump out of window, be used to escape)
Evidence: 0.83
¬ Remarkable(jump out of window, be motivated by escape)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.72
Plausible(jump out of window, be used to escape)
Evidence: 0.43
¬ Plausible(jump out of window, be used to escape from police)
0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.89
Evidence: 0.65
Salient(jump out of window, be used to escape)
Evidence: 0.39
¬ Salient(jump out of window, be used to escape from police)
0.65
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.92
Evidence: 0.65
Salient(jump out of window, be used to escape)
Evidence: 0.47
¬ Salient(jump out of window, be used to escape fire)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.65
Salient(jump out of window, be used to escape)
Evidence: 0.45
¬ Salient(jump out of window, be motivated by escape fire)
0.65
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.90
Evidence: 0.65
Salient(jump out of window, be used to escape)
Evidence: 0.44
¬ Salient(jump out of window, be motivated by escape burn buildign)
0.65
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.92
Evidence: 0.80
Remarkable(jump out of window, be used to escape)
Evidence: 0.89
¬ Remarkable(jump out of window, be used to escape fire)
0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.80
Remarkable(jump out of window, be used to escape)
Evidence: 0.90
¬ Remarkable(jump out of window, be used to escape from fire)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.80
Remarkable(jump out of window, be used to escape)
Evidence: 0.81
¬ Remarkable(jump out of window, be used to escape from police)
0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.34
Typical(jump out of window, be used to escape)
Evidence: 0.27
¬ Typical(jump out of window, be used to escape from fire)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.80
Remarkable(jump out of window, be used to escape)
Evidence: 0.90
¬ Remarkable(jump out of window, be motivated by escape fire)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.90
Evidence: 0.80
Remarkable(jump out of window, be used to escape)
Evidence: 0.88
¬ Remarkable(jump out of window, be motivated by escape burn buildign)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.72
Plausible(jump out of window, be used to escape)
Evidence: 0.63
¬ Plausible(jump out of window, be motivated by escape burn buildign)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.89
Evidence: 0.65
Salient(jump out of window, be used to escape)
Evidence: 0.49
¬ Salient(jump out of window, be motivated by escape from fire)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.72
Plausible(jump out of window, be used to escape)
Evidence: 0.66
¬ Plausible(jump out of window, be motivated by escape fire)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.72
Plausible(jump out of window, be used to escape)
Evidence: 0.71
¬ Plausible(jump out of window, be used to escape fire)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.91
Evidence: 0.65
Salient(jump out of window, be used to escape)
Evidence: 0.54
¬ Salient(jump out of window, be used to escape from fire)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.80
Remarkable(jump out of window, be used to escape)
Evidence: 0.90
¬ Remarkable(jump out of window, be motivated by escape from fire)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.80
Remarkable(jump out of window, be used to escape)
Evidence: 0.87
¬ Remarkable(jump out of window, be used to escape burn build)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.65
Salient(jump out of window, be used to escape)
Evidence: 0.50
¬ Salient(jump out of window, be used to escape burn build)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.80
Remarkable(jump out of window, be used to escape)
Evidence: 0.88
¬ Remarkable(jump out of window, be used to escape from burn build)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.65
Salient(jump out of window, be used to escape)
Evidence: 0.50
¬ Salient(jump out of window, be used to escape from burn build)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.72
Plausible(jump out of window, be used to escape)
Evidence: 0.72
¬ Plausible(jump out of window, be motivated by escape from fire)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.92
Evidence: 0.34
Typical(jump out of window, be used to escape)
Evidence: 0.34
¬ Typical(jump out of window, be used to escape fire)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.91
Evidence: 0.72
Plausible(jump out of window, be used to escape)
Evidence: 0.78
¬ Plausible(jump out of window, be used to escape from fire)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.34
Typical(jump out of window, be used to escape)
Evidence: 0.32
¬ Typical(jump out of window, be motivated by escape from fire)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.72
Plausible(jump out of window, be used to escape)
Evidence: 0.75
¬ Plausible(jump out of window, be used to escape burn build)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.72
Plausible(jump out of window, be used to escape)
Evidence: 0.75
¬ Plausible(jump out of window, be used to escape from burn build)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.34
Typical(jump out of window, be used to escape)
Evidence: 0.34
¬ Typical(jump out of window, be used to escape burn build)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.90
Evidence: 0.34
Typical(jump out of window, be used to escape)
Evidence: 0.37
¬ Typical(jump out of window, be motivated by escape fire)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.34
Typical(jump out of window, be used to escape)
Evidence: 0.34
¬ Typical(jump out of window, be used to escape from burn build)
0.55
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.90
Evidence: 0.34
Typical(jump out of window, be used to escape)
Evidence: 0.42
¬ Typical(jump out of window, be motivated by escape burn buildign)
0.54
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.96
Evidence: 0.34
Typical(jump out of window, be used to escape)
Evidence: 0.52
¬ Typical(jump out of window, be motivated by escape)
0.45
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.89
Evidence: 0.34
Typical(jump out of window, be used to escape)
Evidence: 0.61
¬ Typical(jump out of window, be used to escape from police)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.65
Salient(jump out of window, be used to escape)
Evidence: 0.34
¬ Typical(jump out of window, be used to escape)
Evidence: 0.80
¬ Remarkable(jump out of window, be used to escape)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.72
Plausible(jump out of window, be used to escape)
Evidence: 0.34
¬ Typical(jump out of window, be used to escape)