jumper: wiggle fingers

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.54
, piece
Weight: 0.50
, game
Weight: 0.49
, part
Weight: 0.47
Siblings trey
Weight: 0.43
, pointer
Weight: 0.34
, basket
Weight: 0.33
, slam dunk
Weight: 0.33
, footer
Weight: 0.33

Related properties

Property Similarity
wiggle fingers 1.00
need hips 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.31
Plausible(jumper, wiggle fingers)
Evidence: 0.41
¬ Salient(jumper, wiggle fingers)

Similarity expansion

0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.18
Typical(jumper, wiggle fingers)
Evidence: 0.17
¬ Typical(jumper, need hips)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.79
Remarkable(jumper, wiggle fingers)
Evidence: 0.93
¬ Remarkable(jumper, need hips)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.31
Plausible(jumper, wiggle fingers)
Evidence: 0.39
¬ Plausible(jumper, need hips)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.75
Evidence: 0.41
Salient(jumper, wiggle fingers)
Evidence: 0.64
¬ Salient(jumper, need hips)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.41
Salient(jumper, wiggle fingers)
Evidence: 0.18
¬ Typical(jumper, wiggle fingers)
Evidence: 0.79
¬ Remarkable(jumper, wiggle fingers)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.31
Plausible(jumper, wiggle fingers)
Evidence: 0.18
¬ Typical(jumper, wiggle fingers)