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kill someone
:
be motivated by stay alive
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be motivated by stay alive
1.00
be motivated by keep them silent
0.80
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.26
Rule weight:
0.28
Evidence weight:
0.91
Similarity weight:
1.00
Evidence:
0.74
Plausible(
kill someone
,
be motivated by stay alive
)
⋁
Evidence:
0.35
¬ Salient(
kill someone
,
be motivated by stay alive
)
Similarity expansion
0.57
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.80
Evidence:
0.74
Plausible(
kill someone
,
be motivated by stay alive
)
⋁
Evidence:
0.69
¬ Plausible(
kill someone
,
be motivated by keep them silent
)
0.52
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.80
Evidence:
0.33
Remarkable(
kill someone
,
be motivated by stay alive
)
⋁
Evidence:
0.37
¬ Remarkable(
kill someone
,
be motivated by keep them silent
)
0.52
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.80
Evidence:
0.35
Salient(
kill someone
,
be motivated by stay alive
)
⋁
Evidence:
0.38
¬ Salient(
kill someone
,
be motivated by keep them silent
)
0.50
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.80
Evidence:
0.57
Typical(
kill someone
,
be motivated by stay alive
)
⋁
Evidence:
0.63
¬ Typical(
kill someone
,
be motivated by keep them silent
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.88
Similarity weight:
1.00
Evidence:
0.35
Salient(
kill someone
,
be motivated by stay alive
)
⋁
Evidence:
0.57
¬ Typical(
kill someone
,
be motivated by stay alive
)
⋁
Evidence:
0.33
¬ Remarkable(
kill someone
,
be motivated by stay alive
)
Typical implies Plausible
0.41
Rule weight:
0.48
Evidence weight:
0.85
Similarity weight:
1.00
Evidence:
0.74
Plausible(
kill someone
,
be motivated by stay alive
)
⋁
Evidence:
0.57
¬ Typical(
kill someone
,
be motivated by stay alive
)