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kill someone
:
be used to fun for psychopath
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to fun for psychopath
1.00
be used to psychopath
0.97
be used to murderer
0.80
be motivated by you be insane
0.76
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.25
Rule weight:
0.28
Evidence weight:
0.90
Similarity weight:
1.00
Evidence:
0.33
Plausible(
kill someone
,
be used to fun for psychopath
)
⋁
Evidence:
0.15
¬ Salient(
kill someone
,
be used to fun for psychopath
)
Similarity expansion
0.81
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.97
Evidence:
0.98
Typical(
kill someone
,
be used to fun for psychopath
)
⋁
Evidence:
0.96
¬ Typical(
kill someone
,
be used to psychopath
)
0.67
Rule weight:
0.85
Evidence weight:
0.99
Similarity weight:
0.80
Evidence:
0.98
Typical(
kill someone
,
be used to fun for psychopath
)
⋁
Evidence:
0.79
¬ Typical(
kill someone
,
be used to murderer
)
0.67
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.97
Evidence:
0.13
Remarkable(
kill someone
,
be used to fun for psychopath
)
⋁
Evidence:
0.21
¬ Remarkable(
kill someone
,
be used to psychopath
)
0.65
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.97
Evidence:
0.33
Plausible(
kill someone
,
be used to fun for psychopath
)
⋁
Evidence:
0.31
¬ Plausible(
kill someone
,
be used to psychopath
)
0.60
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.97
Evidence:
0.15
Salient(
kill someone
,
be used to fun for psychopath
)
⋁
Evidence:
0.32
¬ Salient(
kill someone
,
be used to psychopath
)
0.50
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.80
Evidence:
0.15
Salient(
kill someone
,
be used to fun for psychopath
)
⋁
Evidence:
0.31
¬ Salient(
kill someone
,
be used to murderer
)
0.48
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.80
Evidence:
0.13
Remarkable(
kill someone
,
be used to fun for psychopath
)
⋁
Evidence:
0.34
¬ Remarkable(
kill someone
,
be used to murderer
)
0.46
Rule weight:
0.85
Evidence weight:
0.67
Similarity weight:
0.80
Evidence:
0.33
Plausible(
kill someone
,
be used to fun for psychopath
)
⋁
Evidence:
0.49
¬ Plausible(
kill someone
,
be used to murderer
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.89
Similarity weight:
1.00
Evidence:
0.15
Salient(
kill someone
,
be used to fun for psychopath
)
⋁
Evidence:
0.98
¬ Typical(
kill someone
,
be used to fun for psychopath
)
⋁
Evidence:
0.13
¬ Remarkable(
kill someone
,
be used to fun for psychopath
)
Typical implies Plausible
0.16
Rule weight:
0.48
Evidence weight:
0.34
Similarity weight:
1.00
Evidence:
0.33
Plausible(
kill someone
,
be used to fun for psychopath
)
⋁
Evidence:
0.98
¬ Typical(
kill someone
,
be used to fun for psychopath
)