kill someone: be used to fun for psychopath

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to fun for psychopath 1.00
be used to psychopath 0.97
be used to murderer 0.80
be motivated by you be insane 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.33
Plausible(kill someone, be used to fun for psychopath)
Evidence: 0.15
¬ Salient(kill someone, be used to fun for psychopath)

Similarity expansion

0.81
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.97
Evidence: 0.98
Typical(kill someone, be used to fun for psychopath)
Evidence: 0.96
¬ Typical(kill someone, be used to psychopath)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.98
Typical(kill someone, be used to fun for psychopath)
Evidence: 0.79
¬ Typical(kill someone, be used to murderer)
0.67
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.97
Evidence: 0.13
Remarkable(kill someone, be used to fun for psychopath)
Evidence: 0.21
¬ Remarkable(kill someone, be used to psychopath)
0.65
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.97
Evidence: 0.33
Plausible(kill someone, be used to fun for psychopath)
Evidence: 0.31
¬ Plausible(kill someone, be used to psychopath)
0.60
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.97
Evidence: 0.15
Salient(kill someone, be used to fun for psychopath)
Evidence: 0.32
¬ Salient(kill someone, be used to psychopath)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.15
Salient(kill someone, be used to fun for psychopath)
Evidence: 0.31
¬ Salient(kill someone, be used to murderer)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.13
Remarkable(kill someone, be used to fun for psychopath)
Evidence: 0.34
¬ Remarkable(kill someone, be used to murderer)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.80
Evidence: 0.33
Plausible(kill someone, be used to fun for psychopath)
Evidence: 0.49
¬ Plausible(kill someone, be used to murderer)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.15
Salient(kill someone, be used to fun for psychopath)
Evidence: 0.98
¬ Typical(kill someone, be used to fun for psychopath)
Evidence: 0.13
¬ Remarkable(kill someone, be used to fun for psychopath)

Typical implies Plausible

0.16
Rule weight: 0.48
Evidence weight: 0.34
Similarity weight: 1.00
Evidence: 0.33
Plausible(kill someone, be used to fun for psychopath)
Evidence: 0.98
¬ Typical(kill someone, be used to fun for psychopath)