kill someone: causes someone not live

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes someone not live 1.00
causes they no long live 0.89
causes someone die 0.86
requires not do it 0.85
be motivated by they kill someone you love 0.85
requires find out where they live 0.85
requires make sure you do not get catch 0.83
causes they will die 0.82
causes death of someone 0.81
causes be kill yourself 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.95
Plausible(kill someone, causes someone not live)
Evidence: 0.39
¬ Salient(kill someone, causes someone not live)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.95
Plausible(kill someone, causes someone not live)
Evidence: 0.75
¬ Plausible(kill someone, causes they no long live)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.95
Plausible(kill someone, causes someone not live)
Evidence: 0.77
¬ Plausible(kill someone, requires find out where they live)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.95
Plausible(kill someone, causes someone not live)
Evidence: 0.98
¬ Plausible(kill someone, causes someone die)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.95
Plausible(kill someone, causes someone not live)
Evidence: 0.89
¬ Plausible(kill someone, be motivated by they kill someone you love)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.95
Plausible(kill someone, causes someone not live)
Evidence: 0.95
¬ Plausible(kill someone, requires not do it)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.17
Typical(kill someone, causes someone not live)
Evidence: 0.09
¬ Typical(kill someone, causes someone die)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.95
Plausible(kill someone, causes someone not live)
Evidence: 0.94
¬ Plausible(kill someone, requires make sure you do not get catch)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.95
Plausible(kill someone, causes someone not live)
Evidence: 0.87
¬ Plausible(kill someone, causes they will die)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.95
Plausible(kill someone, causes someone not live)
Evidence: 0.98
¬ Plausible(kill someone, causes death of someone)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.17
Typical(kill someone, causes someone not live)
Evidence: 0.07
¬ Typical(kill someone, causes death of someone)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.17
Typical(kill someone, causes someone not live)
Evidence: 0.15
¬ Typical(kill someone, be motivated by they kill someone you love)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.89
Evidence: 0.39
Salient(kill someone, causes someone not live)
Evidence: 0.28
¬ Salient(kill someone, causes they no long live)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.39
Salient(kill someone, causes someone not live)
Evidence: 0.23
¬ Salient(kill someone, requires not do it)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.17
Typical(kill someone, causes someone not live)
Evidence: 0.19
¬ Typical(kill someone, requires not do it)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.66
Remarkable(kill someone, causes someone not live)
Evidence: 0.58
¬ Remarkable(kill someone, causes they no long live)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.66
Remarkable(kill someone, causes someone not live)
Evidence: 0.48
¬ Remarkable(kill someone, requires find out where they live)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.17
Typical(kill someone, causes someone not live)
Evidence: 0.17
¬ Typical(kill someone, requires make sure you do not get catch)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.66
Remarkable(kill someone, causes someone not live)
Evidence: 0.51
¬ Remarkable(kill someone, requires not do it)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.39
Salient(kill someone, causes someone not live)
Evidence: 0.28
¬ Salient(kill someone, requires find out where they live)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.17
Typical(kill someone, causes someone not live)
Evidence: 0.25
¬ Typical(kill someone, causes they will die)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.86
Evidence: 0.66
Remarkable(kill someone, causes someone not live)
Evidence: 0.77
¬ Remarkable(kill someone, causes someone die)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.66
Remarkable(kill someone, causes someone not live)
Evidence: 0.75
¬ Remarkable(kill someone, requires make sure you do not get catch)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.39
Salient(kill someone, causes someone not live)
Evidence: 0.44
¬ Salient(kill someone, requires make sure you do not get catch)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.82
Evidence: 0.66
Remarkable(kill someone, causes someone not live)
Evidence: 0.80
¬ Remarkable(kill someone, causes they will die)
0.49
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.85
Evidence: 0.66
Remarkable(kill someone, causes someone not live)
Evidence: 0.94
¬ Remarkable(kill someone, be motivated by they kill someone you love)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.81
Evidence: 0.66
Remarkable(kill someone, causes someone not live)
Evidence: 0.84
¬ Remarkable(kill someone, causes death of someone)
0.49
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.85
Evidence: 0.39
Salient(kill someone, causes someone not live)
Evidence: 0.55
¬ Salient(kill someone, be motivated by they kill someone you love)
0.45
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.89
Evidence: 0.17
Typical(kill someone, causes someone not live)
Evidence: 0.50
¬ Typical(kill someone, causes they no long live)
0.43
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.82
Evidence: 0.39
Salient(kill someone, causes someone not live)
Evidence: 0.64
¬ Salient(kill someone, causes they will die)
0.42
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.85
Evidence: 0.17
Typical(kill someone, causes someone not live)
Evidence: 0.50
¬ Typical(kill someone, requires find out where they live)
0.37
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.86
Evidence: 0.39
Salient(kill someone, causes someone not live)
Evidence: 0.82
¬ Salient(kill someone, causes someone die)
0.33
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.81
Evidence: 0.39
Salient(kill someone, causes someone not live)
Evidence: 0.87
¬ Salient(kill someone, causes death of someone)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.39
Salient(kill someone, causes someone not live)
Evidence: 0.17
¬ Typical(kill someone, causes someone not live)
Evidence: 0.66
¬ Remarkable(kill someone, causes someone not live)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.95
Plausible(kill someone, causes someone not live)
Evidence: 0.17
¬ Typical(kill someone, causes someone not live)