kill someone: requires go to police and confess

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires go to police and confess 1.00
requires go to be confess 0.94
causes you be be arrest 0.76
be used to commit crime 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.74
Plausible(kill someone, requires go to police and confess)
Evidence: 0.50
¬ Salient(kill someone, requires go to police and confess)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.94
Evidence: 0.36
Remarkable(kill someone, requires go to police and confess)
Evidence: 0.27
¬ Remarkable(kill someone, requires go to be confess)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.94
Evidence: 0.74
Plausible(kill someone, requires go to police and confess)
Evidence: 0.72
¬ Plausible(kill someone, requires go to be confess)
0.62
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.94
Evidence: 0.50
Salient(kill someone, requires go to police and confess)
Evidence: 0.46
¬ Salient(kill someone, requires go to be confess)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.54
Typical(kill someone, requires go to police and confess)
Evidence: 0.16
¬ Typical(kill someone, causes you be be arrest)
0.58
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.94
Evidence: 0.54
Typical(kill someone, requires go to police and confess)
Evidence: 0.61
¬ Typical(kill someone, requires go to be confess)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.54
Typical(kill someone, requires go to police and confess)
Evidence: 0.38
¬ Typical(kill someone, be used to commit crime)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.74
Plausible(kill someone, requires go to police and confess)
Evidence: 0.84
¬ Plausible(kill someone, be used to commit crime)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.74
Plausible(kill someone, requires go to police and confess)
Evidence: 0.94
¬ Plausible(kill someone, causes you be be arrest)
0.47
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.36
Remarkable(kill someone, requires go to police and confess)
Evidence: 0.41
¬ Remarkable(kill someone, be used to commit crime)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.50
Salient(kill someone, requires go to police and confess)
Evidence: 0.64
¬ Salient(kill someone, be used to commit crime)
0.38
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.50
Salient(kill someone, requires go to police and confess)
Evidence: 0.81
¬ Salient(kill someone, causes you be be arrest)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.36
Remarkable(kill someone, requires go to police and confess)
Evidence: 0.65
¬ Remarkable(kill someone, causes you be be arrest)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.50
Salient(kill someone, requires go to police and confess)
Evidence: 0.54
¬ Typical(kill someone, requires go to police and confess)
Evidence: 0.36
¬ Remarkable(kill someone, requires go to police and confess)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.74
Plausible(kill someone, requires go to police and confess)
Evidence: 0.54
¬ Typical(kill someone, requires go to police and confess)