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kill someone
:
requires go to police and confess
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
requires go to police and confess
1.00
requires go to be confess
0.94
causes you be be arrest
0.76
be used to commit crime
0.75
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.24
Rule weight:
0.28
Evidence weight:
0.87
Similarity weight:
1.00
Evidence:
0.74
Plausible(
kill someone
,
requires go to police and confess
)
⋁
Evidence:
0.50
¬ Salient(
kill someone
,
requires go to police and confess
)
Similarity expansion
0.66
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.94
Evidence:
0.36
Remarkable(
kill someone
,
requires go to police and confess
)
⋁
Evidence:
0.27
¬ Remarkable(
kill someone
,
requires go to be confess
)
0.65
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.94
Evidence:
0.74
Plausible(
kill someone
,
requires go to police and confess
)
⋁
Evidence:
0.72
¬ Plausible(
kill someone
,
requires go to be confess
)
0.62
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.94
Evidence:
0.50
Salient(
kill someone
,
requires go to police and confess
)
⋁
Evidence:
0.46
¬ Salient(
kill someone
,
requires go to be confess
)
0.60
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.76
Evidence:
0.54
Typical(
kill someone
,
requires go to police and confess
)
⋁
Evidence:
0.16
¬ Typical(
kill someone
,
causes you be be arrest
)
0.58
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.94
Evidence:
0.54
Typical(
kill someone
,
requires go to police and confess
)
⋁
Evidence:
0.61
¬ Typical(
kill someone
,
requires go to be confess
)
0.53
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.75
Evidence:
0.54
Typical(
kill someone
,
requires go to police and confess
)
⋁
Evidence:
0.38
¬ Typical(
kill someone
,
be used to commit crime
)
0.50
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.75
Evidence:
0.74
Plausible(
kill someone
,
requires go to police and confess
)
⋁
Evidence:
0.84
¬ Plausible(
kill someone
,
be used to commit crime
)
0.49
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.76
Evidence:
0.74
Plausible(
kill someone
,
requires go to police and confess
)
⋁
Evidence:
0.94
¬ Plausible(
kill someone
,
causes you be be arrest
)
0.47
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.75
Evidence:
0.36
Remarkable(
kill someone
,
requires go to police and confess
)
⋁
Evidence:
0.41
¬ Remarkable(
kill someone
,
be used to commit crime
)
0.44
Rule weight:
0.85
Evidence weight:
0.68
Similarity weight:
0.75
Evidence:
0.50
Salient(
kill someone
,
requires go to police and confess
)
⋁
Evidence:
0.64
¬ Salient(
kill someone
,
be used to commit crime
)
0.38
Rule weight:
0.85
Evidence weight:
0.60
Similarity weight:
0.76
Evidence:
0.50
Salient(
kill someone
,
requires go to police and confess
)
⋁
Evidence:
0.81
¬ Salient(
kill someone
,
causes you be be arrest
)
0.38
Rule weight:
0.85
Evidence weight:
0.58
Similarity weight:
0.76
Evidence:
0.36
Remarkable(
kill someone
,
requires go to police and confess
)
⋁
Evidence:
0.65
¬ Remarkable(
kill someone
,
causes you be be arrest
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.90
Similarity weight:
1.00
Evidence:
0.50
Salient(
kill someone
,
requires go to police and confess
)
⋁
Evidence:
0.54
¬ Typical(
kill someone
,
requires go to police and confess
)
⋁
Evidence:
0.36
¬ Remarkable(
kill someone
,
requires go to police and confess
)
Typical implies Plausible
0.41
Rule weight:
0.48
Evidence weight:
0.86
Similarity weight:
1.00
Evidence:
0.74
Plausible(
kill someone
,
requires go to police and confess
)
⋁
Evidence:
0.54
¬ Typical(
kill someone
,
requires go to police and confess
)