kill someone: requires question your value

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires question your value 1.00
requires change your mind 0.79
requires think about consequence 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.92
Plausible(kill someone, requires question your value)
Evidence: 0.77
¬ Salient(kill someone, requires question your value)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.92
Plausible(kill someone, requires question your value)
Evidence: 0.93
¬ Plausible(kill someone, requires change your mind)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.77
Salient(kill someone, requires question your value)
Evidence: 0.69
¬ Salient(kill someone, requires change your mind)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.22
Typical(kill someone, requires question your value)
Evidence: 0.23
¬ Typical(kill someone, requires change your mind)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.53
Remarkable(kill someone, requires question your value)
Evidence: 0.42
¬ Remarkable(kill someone, requires change your mind)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.77
Salient(kill someone, requires question your value)
Evidence: 0.22
¬ Typical(kill someone, requires question your value)
Evidence: 0.53
¬ Remarkable(kill someone, requires question your value)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.92
Plausible(kill someone, requires question your value)
Evidence: 0.22
¬ Typical(kill someone, requires question your value)