kill: be at war

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hit
Weight: 0.56
, film
Weight: 0.56
, word
Weight: 0.55
, method
Weight: 0.52
Siblings shoot
Weight: 0.32
, hate
Weight: 0.31
, poison
Weight: 0.31
, fuck
Weight: 0.30
, movie
Weight: 0.30

Related properties

Property Similarity
be at war 1.00
be used to war 0.98
causes war 0.96
wants to wage war 0.81
be used to military combat 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 0.96
Evidence: 0.58
¬ Remarkable(kill, be at war)
Evidence: 0.19
¬ Remarkable(hate, causes war)
0.09
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.58
¬ Remarkable(kill, be at war)
Evidence: 0.25
¬ Remarkable(hate, wants to wage war)

Remarkability from sibling implausibility

0.36
Rule weight: 0.60
Evidence weight: 0.63
Similarity weight: 0.96
Evidence: 0.26
Plausible(kill, be at war)
Evidence: 0.19
Remarkable(hate, causes war)
Evidence: 0.62
¬ Plausible(hate, causes war)
0.36
Rule weight: 0.60
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.26
Plausible(kill, be at war)
Evidence: 0.25
Remarkable(hate, wants to wage war)
Evidence: 0.47
¬ Plausible(hate, wants to wage war)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.43
Similarity weight: 1.00
Evidence: 0.26
Plausible(kill, be at war)
Evidence: 0.76
¬ Salient(kill, be at war)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.98
Evidence: 0.76
Salient(kill, be at war)
Evidence: 0.69
¬ Salient(kill, be used to war)
0.68
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.98
Evidence: 0.26
Plausible(kill, be at war)
Evidence: 0.26
¬ Plausible(kill, be used to war)
0.68
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.98
Evidence: 0.58
Remarkable(kill, be at war)
Evidence: 0.46
¬ Remarkable(kill, be used to war)
0.62
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.98
Evidence: 0.44
Typical(kill, be at war)
Evidence: 0.47
¬ Typical(kill, be used to war)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.26
Plausible(kill, be at war)
Evidence: 0.18
¬ Plausible(kill, be used to military combat)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.76
Salient(kill, be at war)
Evidence: 0.65
¬ Salient(kill, be used to military combat)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.58
Remarkable(kill, be at war)
Evidence: 0.48
¬ Remarkable(kill, be used to military combat)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.44
Typical(kill, be at war)
Evidence: 0.58
¬ Typical(kill, be used to military combat)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.76
Salient(kill, be at war)
Evidence: 0.44
¬ Typical(kill, be at war)
Evidence: 0.58
¬ Remarkable(kill, be at war)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.26
Plausible(kill, be at war)
Evidence: 0.44
¬ Typical(kill, be at war)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.60
Similarity weight: 0.96
Evidence: 0.58
¬ Remarkable(kill, be at war)
Evidence: 0.70
¬ Typical(hate, causes war)
0.06
Rule weight: 0.14
Evidence weight: 0.54
Similarity weight: 0.81
Evidence: 0.58
¬ Remarkable(kill, be at war)
Evidence: 0.80
¬ Typical(hate, wants to wage war)