kill: be motivated by voice tell you to

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hit
Weight: 0.56
, film
Weight: 0.56
, word
Weight: 0.55
, method
Weight: 0.52
Siblings shoot
Weight: 0.32
, hate
Weight: 0.31
, poison
Weight: 0.31
, fuck
Weight: 0.30
, movie
Weight: 0.30

Related properties

Property Similarity
be motivated by voice tell you to 1.00
be motivated by someone be try to kill you 0.79
make person cry 0.78
tell story 0.78
be motivated by you need to eat 0.78
be used to communicate thought 0.77
be motivated by you must to save your mother 0.76
be motivated by kill can stop bad thing 0.76
touch your heart 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.80
Plausible(word, be used to communicate thought)
Evidence: 0.59
¬ Typical(kill, be motivated by voice tell you to)

Plausibility inheritance from parent to child

0.02
Rule weight: 0.09
Evidence weight: 0.32
Similarity weight: 0.77
Evidence: 0.15
Plausible(kill, be motivated by voice tell you to)
Evidence: 0.80
¬ Plausible(word, be used to communicate thought)

Remarkability exclusitivity betweem a parent and a child

0.26
Rule weight: 0.58
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.57
¬ Remarkable(kill, be motivated by voice tell you to)
Evidence: 0.74
¬ Remarkable(word, be used to communicate thought)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.57
¬ Remarkable(kill, be motivated by voice tell you to)
Evidence: 0.29
¬ Remarkable(movie, make person cry)
0.07
Rule weight: 0.13
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.57
¬ Remarkable(kill, be motivated by voice tell you to)
Evidence: 0.61
¬ Remarkable(movie, tell story)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.80
Plausible(word, be used to communicate thought)
Evidence: 0.57
Remarkable(kill, be motivated by voice tell you to)
Evidence: 0.15
¬ Plausible(kill, be motivated by voice tell you to)

Remarkability from sibling implausibility

0.42
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.15
Plausible(kill, be motivated by voice tell you to)
Evidence: 0.29
Remarkable(movie, make person cry)
Evidence: 0.19
¬ Plausible(movie, make person cry)
0.36
Rule weight: 0.60
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.15
Plausible(kill, be motivated by voice tell you to)
Evidence: 0.61
Remarkable(movie, tell story)
Evidence: 0.73
¬ Plausible(movie, tell story)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.15
Plausible(kill, be motivated by voice tell you to)
Evidence: 0.65
¬ Salient(kill, be motivated by voice tell you to)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.59
Typical(kill, be motivated by voice tell you to)
Evidence: 0.27
¬ Typical(kill, be motivated by you need to eat)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.59
Typical(kill, be motivated by voice tell you to)
Evidence: 0.35
¬ Typical(kill, be motivated by you must to save your mother)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.15
Plausible(kill, be motivated by voice tell you to)
Evidence: 0.23
¬ Plausible(kill, be motivated by you must to save your mother)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.65
Salient(kill, be motivated by voice tell you to)
Evidence: 0.61
¬ Salient(kill, be motivated by you need to eat)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.65
Salient(kill, be motivated by voice tell you to)
Evidence: 0.66
¬ Salient(kill, be motivated by you must to save your mother)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.15
Plausible(kill, be motivated by voice tell you to)
Evidence: 0.34
¬ Plausible(kill, be motivated by you need to eat)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.57
Remarkable(kill, be motivated by voice tell you to)
Evidence: 0.90
¬ Remarkable(kill, be motivated by you need to eat)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.57
Remarkable(kill, be motivated by voice tell you to)
Evidence: 0.90
¬ Remarkable(kill, be motivated by you must to save your mother)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.65
Salient(kill, be motivated by voice tell you to)
Evidence: 0.59
¬ Typical(kill, be motivated by voice tell you to)
Evidence: 0.57
¬ Remarkable(kill, be motivated by voice tell you to)

Typical implies Plausible

0.24
Rule weight: 0.48
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.15
Plausible(kill, be motivated by voice tell you to)
Evidence: 0.59
¬ Typical(kill, be motivated by voice tell you to)

Typicality and Rermarkability incompatibility between a parent and a child

0.37
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.57
¬ Remarkable(kill, be motivated by voice tell you to)
Evidence: 0.10
¬ Typical(word, be used to communicate thought)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.57
¬ Remarkable(kill, be motivated by voice tell you to)
Evidence: 0.15
¬ Typical(movie, tell story)
0.07
Rule weight: 0.14
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.57
¬ Remarkable(kill, be motivated by voice tell you to)
Evidence: 0.60
¬ Typical(movie, make person cry)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.59
Typical(kill, be motivated by voice tell you to)
Evidence: 0.10
¬ Typical(word, be used to communicate thought)