kill: be used to get rid of your enemy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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, film
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, word
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, method
Weight: 0.52
Siblings shoot
Weight: 0.32
, hate
Weight: 0.31
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Weight: 0.31
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Weight: 0.30
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Weight: 0.30

Related properties

Property Similarity
be used to get rid of your enemy 1.00
wants to destroy your enemy 0.90
wants to fight enemy 0.84
be motivated by kill can stop bad thing 0.82
be motivated by someone be try to kill you 0.81
requires get weapon and find somebody 0.80
be used to impose one will upon enemy 0.80
be motivated by you be evil 0.78
be used to kill somebody 0.78
be motivated by rid planet of rapist 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.82
¬ Remarkable(kill, be used to get rid of your enemy)
Evidence: 0.24
¬ Remarkable(hate, wants to fight enemy)
0.09
Rule weight: 0.13
Evidence weight: 0.73
Similarity weight: 0.90
Evidence: 0.82
¬ Remarkable(kill, be used to get rid of your enemy)
Evidence: 0.33
¬ Remarkable(hate, wants to destroy your enemy)
0.04
Rule weight: 0.13
Evidence weight: 0.41
Similarity weight: 0.78
Evidence: 0.82
¬ Remarkable(kill, be used to get rid of your enemy)
Evidence: 0.72
¬ Remarkable(poison, be used to kill somebody)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.20
Plausible(kill, be used to get rid of your enemy)
Evidence: 0.72
Remarkable(poison, be used to kill somebody)
Evidence: 0.18
¬ Plausible(poison, be used to kill somebody)
0.40
Rule weight: 0.60
Evidence weight: 0.74
Similarity weight: 0.90
Evidence: 0.20
Plausible(kill, be used to get rid of your enemy)
Evidence: 0.33
Remarkable(hate, wants to destroy your enemy)
Evidence: 0.49
¬ Plausible(hate, wants to destroy your enemy)
0.35
Rule weight: 0.60
Evidence weight: 0.70
Similarity weight: 0.84
Evidence: 0.20
Plausible(kill, be used to get rid of your enemy)
Evidence: 0.24
Remarkable(hate, wants to fight enemy)
Evidence: 0.50
¬ Plausible(hate, wants to fight enemy)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.20
Plausible(kill, be used to get rid of your enemy)
Evidence: 0.67
¬ Salient(kill, be used to get rid of your enemy)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.43
Typical(kill, be used to get rid of your enemy)
Evidence: 0.08
¬ Typical(kill, requires get weapon and find somebody)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.82
Remarkable(kill, be used to get rid of your enemy)
Evidence: 0.37
¬ Remarkable(kill, be motivated by rid planet of rapist)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.67
Salient(kill, be used to get rid of your enemy)
Evidence: 0.25
¬ Salient(kill, be motivated by rid planet of rapist)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.82
Remarkable(kill, be used to get rid of your enemy)
Evidence: 0.94
¬ Remarkable(kill, requires get weapon and find somebody)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.20
Plausible(kill, be used to get rid of your enemy)
Evidence: 0.26
¬ Plausible(kill, be motivated by rid planet of rapist)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.67
Salient(kill, be used to get rid of your enemy)
Evidence: 0.86
¬ Salient(kill, requires get weapon and find somebody)
0.29
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.77
Evidence: 0.43
Typical(kill, be used to get rid of your enemy)
Evidence: 0.98
¬ Typical(kill, be motivated by rid planet of rapist)
0.28
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.80
Evidence: 0.20
Plausible(kill, be used to get rid of your enemy)
Evidence: 0.75
¬ Plausible(kill, requires get weapon and find somebody)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.67
Salient(kill, be used to get rid of your enemy)
Evidence: 0.43
¬ Typical(kill, be used to get rid of your enemy)
Evidence: 0.82
¬ Remarkable(kill, be used to get rid of your enemy)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.20
Plausible(kill, be used to get rid of your enemy)
Evidence: 0.43
¬ Typical(kill, be used to get rid of your enemy)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.82
¬ Remarkable(kill, be used to get rid of your enemy)
Evidence: 0.42
¬ Typical(poison, be used to kill somebody)
0.05
Rule weight: 0.14
Evidence weight: 0.42
Similarity weight: 0.90
Evidence: 0.82
¬ Remarkable(kill, be used to get rid of your enemy)
Evidence: 0.71
¬ Typical(hate, wants to destroy your enemy)
0.04
Rule weight: 0.14
Evidence weight: 0.38
Similarity weight: 0.84
Evidence: 0.82
¬ Remarkable(kill, be used to get rid of your enemy)
Evidence: 0.76
¬ Typical(hate, wants to fight enemy)